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The Vek are the main enemies encountered in Into The Breach.

Gameplay[ | ]

The main goal of Into the Breach is to make sure that the Vek do not destroy all of the grid power. Each island has a set variety of Vek that can spawn, one of which is a Psion, a supporting unit that grants a passive bonus to others. They emerge from the ground on certain tiles, which can be intercepted at the cost of 1 health during the enemy turn.

Before the player turn any active Vek will move to a certain tile and prepare to attack it, aiming for either a mech, building or objective. These attacks are executed during the enemy turn unless they are cancelled or the Vek is killed beforehand.

Vek are divided into five main groups:

  • Common Vek are those that can spawn on any island and make up most of the spawns on a mission. All of them have a soft limit on spawns per mission that can be bypassed if the spawning algorithm needs to.
  • Rare Vek are those whose attacks are more unique than common ones and do not appear on early islands.
  • Psions, which provide passive bonuses to other Vek when spawned. Note that the Psion itself does not benefit from the passive bonus.
  • Minor Vek, which are spawned by other Vek, are typically very weak, and bypass the spawning algorithm. They are not worth any experience and are not affected by Psion bonuses.
  • Hive Leaders, bosses found on the final mission of each island, the Volcanic Hive and normal missions on the fourth island in Unfair difficulty.

Rare Vek and Psions have a hard limit on spawns that cannot be bypassed, with Psions in particular being able to spawn only once per mission. Each island has three species of common Vek that can spawn as well as one type of psion, with rare species appearing the further you are in a run.

Alpha Vek are upgraded versions of Vek with higher health and stronger attack, spawning in place of any Vek that has one while contributing to the same spawn limit. They will appear more depending on a timeline's progression and difficulty.[1]

Description[ | ]

Vek appear mainly insectoid in nature and behavior, forming a hive and reproducing via eggs. Exceptions among them include goo-like lifeforms or species resembling Earth sealife (such as the jellyfish-like Psions, and a variety of Vek introduced in Advanced Edition). The Vek's origin and motives are left unexplained. However, their psionic powers and ability to hijack technology hints that they are more than mere rampaging beasts.

List of Vek[ | ]

Name Health Move Category Skills and abilities Special Portrait
3 2 Common
Enemy firefly1
Accelerating Thorax
(Enemy)
Effect
Launch a volatile mass of goo dealing 1 damage.
Firefly1
5 2 Common
Enemy firefly2
Enhanced Thorax
(Enemy)
Effect
Launch a volatile mass of goo dealing 3 damage.
Firefly2
2 5 Common
Enemy hornet1
Stinger
(Enemy)
Effect
Stab the target for 1 damage.
Icon flying Flying: Flying units can move over any terrain tile. Hornet1
4 5 Common
Enemy hornet2
Launching Stinger
(Enemy)
Effect
Stab 2 tiles in front of the unit for 2 damage.
Icon flying Flying: Flying units can move over any terrain tile. Hornet2
1 4 Common
Enemy leaper1
Fangs
(Enemy)
Effect
Web a target, preparing to stab it for 3 damage.
Leaper1
3 4 Common
Enemy leaper2
Sharpened Fangs
(Enemy)
Effect
Web a target, preparing to stab it for 5 damage.
Leaper2
2 3 Common
Enemy scarab1
Spitting Glands
(Enemy)
Effect
Lob an artillery shot at a single tile for 1 damage (5 tile range).
Scarab1
4 3 Common
Enemy scarab2
Spitting Glands
(Enemy)
Effect
Lob a powerful artillery shot at a single tile for 3 damage (5 tile range).
Scarab2
3 3 Common
Enemy scorpion1
Stinging Spinneret
(Enemy)
Effect
Web an adjacent target, preparing to stab it for 1 damage.
Scorpion1
5 3 Common
Enemy scorpion2
Goring Spinneret
(Enemy)
Effect
Web an adjacent target, preparing to stab it for 3 damage.
Scorpion2
4 3 Objective
Enemy scorpion1
Stinging Spinneret
(Enemy)
Effect
Web an adjacent target, preparing to stab it for 1 damage.
Icon explosive decay Explosive Decay: Explodes on death, dealing 1 damage to adjacent tiles. Icon Volatile Vek
4 2 Rare
Vek beetle weap
Pincers
(Enemy)
Effect
Charge forward to deal 1 damage and push the target.
Beetle1
5 2 Rare
Vek beetle weap
Sharpened Pincers
(Enemy)
Effect
Charge forward to deal 3 damage and push the target.
Beetle2
3 2 Rare
Enemy blobber1
Unstable Growths
(Enemy)
Effect
Throw a sticky blob that will explode.
Blobber1
4 2 Rare
Enemy blobber2
Volatile Growths
(Enemy)
Effect
Throw a massive blob that will explode.
Blobber2
3 4 Rare
Vek beetle weap
Spiked Carapace
(Enemy)
Effect
Slam against 3 tiles in a row, hitting each for 1 damage.
Icon burrow glow Burrower: This Vek will hide underground after taking one or more damage.
Icon guard glow Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
Burrower1
5 4 Rare
Vek beetle weap
Bladed Carapace
(Enemy)
Effect
Slam against 3 tiles in a row, hitting each for 2 damage.
Icon burrow glow Burrower: This Vek will hide underground after taking one or more damage.
Icon guard glow Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
Burrower2
3 2 Rare
Enemy firefly1
Acidic Vomit
(Enemy)
Effect
Launch a volatile mass of goo, dealing 1 damage and applying A.C.I.D. on nearby units.
Centipede1
5 2 Rare
Enemy firefly2
Corrosive Vomit
(Enemy)
Effect
Launch a volatile mass of goo, dealing 2 damage and applying A.C.I.D. on nearby units.
Centipede2
3 3 Rare
Enemy crab1
Explosive Expulsions
(Enemy)
Effect
Launch artillery attack on 2 tiles for 1 damage (5 tile range).
Crab1
5 3 Rare
Enemy crab2
Explosive Expulsions
(Enemy)
Effect
Launch artillery attack on 2 tiles for 3 damage (5 tile range).
Crab2
2 3 Rare
Enemy rocker1
Digging Tusks
(Enemy)
Effect
Create a defensive rock wall before attacking adjacent tiles for 1 damage.
Digger1
4 3 Rare
Enemy rocker2
Digging Tusks
(Enemy)
Effect
Create a defensive rock wall before attacking adjacent tiles for 2 damage.
Digger2
2 2 Rare
Enemy spider2
Tiny Offspring
(Enemy)
Effect
Throw a sticky egg that hatches into a Spiderling.
Spider1
4 2 Rare
Enemy spider2
Large Offspring
(Enemy)
Effect
Throw a sticky egg that hatches into a Spiderling.
Spider2
2 2 Psion
Skill default
Explosive Decay
(Enemy)
Effect
All other Vek will explode on death, dealing 1 damage to adjacent tiles.
Icon flying Flying: Flying units can move over any terrain tile. Jelly Explode1
2 2 Psion
Skill default
Regeneration
(Enemy)
Effect
All other Vek heal 1 at the start of their turn.
Icon flying Flying: Flying units can move over any terrain tile. Jelly Regen1
2 2 Psion
Skill default
Hardened Carapace
(Enemy)
Effect
All other Vek have incoming weapon damage reduced by 1.
Icon flying Flying: Flying units can move over any terrain tile. Jelly Armor1
2 2 Psion
Skill default
Invigorating Spores
(Enemy)
Effect
All other Vek receive +1 HP as long as the Psion is living.
Icon flying Flying: Flying units can move over any terrain tile. Jelly Health1
2 2 Psion
Skill default
Hive Targeting
(Enemy)
Effect
All player units take 1 damage at the end of every turn.
Icon flying Flying: Flying units can move over any terrain tile. Jelly Lava1
Advanced Edition
3 3 Common
Energized Horns
(Enemy)
Effect
Deal 1 damage to the target then bounce backwards.
Bouncer1
4 3 Common
Powered Horns
(Enemy)
Effect
Deal 3 damage to the target then bounce backwards.
Bouncer2
3 2 Common
Hooked Proboscis
(Enemy)
Effect
Grapple for 1 damage, pulling the Vek towards objects or units to the Vek.
Gastropod1
4 3 Common
Barbed Proboscis
(Enemy)
Effect
Grapple for 3 damage, pulling the Vek towards objects or units to the Vek.
Gastropod2
2 4 Common
Smoked Tentacles
(Enemy)
Effect
Smoke the target, preparing to whip it for 1 damage.
Icon flying Flying: Flying units can move over any terrain tile. Mosquito1
4 4 Common
Storm Tentacles
(Enemy)
Effect
Smoke the target, preparing to whip it for 3 damage.
Icon flying Flying: Flying units can move over any terrain tile. Mosquito2
3 3 Common
Repulsive Pellets
(Enemy)
Effect
Launch an artillery attack for 1 damage, pushing shooter and target.
Icon flying Flying: Flying units can move over any terrain tile. Moth1
5 3 Common
Repugnant Pellets
(Enemy)
Effect
Launch an artillery attack for 3 damage, pushing shooter and target.
Icon flying Flying: Flying units can move over any terrain tile. Moth2
3 2 Rare
Splitting Spores
(Enemy)
Effect
Launch a short-lived Spore.
Plasmodia1
5 2 Rare
Spawning Spores
(Enemy)
Effect
Launch a short-lived Alpha Spore.
Plasmodia2
2 3 Rare
Brittle Appendages
(Enemy)
Effect
Deal 1 damage to four oblique tiles.
Starfish1
4 3 Rare
Lacerated Appendages
(Enemy)
Effect
Deal 2 damage to four oblique tiles.
Starfish2
3 3 Rare
Explosive Prize
(Enemy)
Effect
Create an explosive boulder, preparing to destroy it next turn by attacking it for 1 damage.
Tumblebug1
5 3 Rare
Explosive Prize
(Enemy)
Effect
Create an explosive boulder, preparing to destroy it next turn by attacking it for 3 damage.
Tumblebug2
2 2 Psion
Arachnid Host
(Enemy)
Effect
All other Vek will spawn a Spiderling Egg on death.
Icon flying Flying: Flying units can move over any terrain tile. Arachnid Psion
2 2 Psion
Raging Hormones
(Enemy)
Effect
All other Vek are Boosted, providing +1 damage to attacks.
Icon flying Flying: Flying units can move over any terrain tile. Raging Psion
2 2 Psion
Burning Carapace
(Enemy)
Effect
All other Vek are protected from Fire and leave Fire on death.
Icon flying Flying: Flying units can move over any terrain tile. Smoldering Psion

Vek Leaders[ | ]

Name Health Move Skills and abilities Special Portrait
6 3
Vek beetle weap
Flaming Abdomen
(Enemy)
Effect
Charge, dealing 3 damage and pushing target, and light every tile in the path on Fire.
Icon massive Massive: Massive units can walk in Water (but Water will prevent attacking or repairing). BeetleB
6 3
Enemy firefly2
Burning Thorax
(Enemy)
Effect
Launch goo projectiles in two directions, dealing 4 damage with each.
Icon massive Massive: Massive units can walk in Water (but Water will prevent attacking or repairing). FireflyB
3 3
Enemy blob2
Goo Attack
(Enemy)
Effect
Attempt to squish the adjacent tile, dealing 4 damage.
Icon massive Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).
Icon hp Spawner: Spawns two Medium Goos on death.
BlobBoss
2 3
Enemy blob2
Goo Attack
(Enemy)
Effect
Attempt to squish the adjacent tile, dealing 4 damage.
Icon massive Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).
Icon hp Spawner: Spawns two Small Goos on death.
BlobBoss
1 3
Enemy blob2
Goo Attack
(Enemy)
Effect
Attempt to squish the adjacent tile, dealing 4 damage.
Icon massive Massive: Massive units can walk in Water (but Water will prevent attacking or repairing). BlobBoss
6 3
Enemy hornet2
Super Stinger
(Enemy)
Effect
Stab three tiles in a row for 2 damage each.
Icon flying Flying: Flying units can move over any terrain tile. HornetB
5 3
Skill default
Overpowered
(Enemy)
Effect
All other Vek gain +1 HP, Regeneration, and explode on death.
Icon flying Flying: Flying units can move over any terrain tile. JellyB
7 3
Enemy scorpion2
Massive Spinneret
(Enemy)
Effect
Web all targets, preparing to deal 2 damage to adjacent tiles.
Icon massive Massive: Massive units can walk in Water (but Water will prevent attacking or repairing). ScorpionB
6 2
Enemy spider2
Plentiful Offspring
(Enemy)
Effect
Throw out 2-3 Spider eggs.
Icon massive Massive: Massive units can walk in Water (but Water will prevent attacking or repairing). SpiderB
Advanced Edition
5 2
Eruptive Growths
(Enemy)
Effect
Throw a sticky blob that will explode.
Icon massive Massive: Massive units can walk in Water (but Water will prevent attacking or repairing). BlobberB
4 3
Sweeping Horns
(Enemy)
Effect
Deal 2 damage to and push three tiles then bounce backwards.
Icon massive Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).
Icon armor Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
BouncerB
7 3
Caustic Vomit
(Enemy)
Effect
Launch a volatile mass of goo for 3 damage, applying A.C.I.D. on nearby units and all tiles it passes through.
Icon massive Massive: Massive units can walk in Water (but Water will prevent attacking or repairing). CentipedeB
6 3
Raining Expulsions
(Enemy)
Effect
Launch 2 damage artillery attack that also deals 1 damage to every tile in its path.
Icon massive Massive: Massive units can walk in Water (but Water will prevent attacking or repairing). CrabB
6 3
Flaming Proboscis
(Enemy)
Effect
Grapple for 3 damage, pulling the Vek towards objects or units to the Vek. Nearby tiles erupt in flames.
Icon massive Massive: Massive units can walk in Water (but Water will prevent attacking or repairing). GastropodB
5 4
Cloudburst Tentacles
(Enemy)
Effect
Smoke and Web the target, preparing to whip it with a devastating attack. Kills target.
Icon flying Flying: Flying units can move over any terrain tile. MosquitoB
5 2
Generating Spores
(Enemy)
Effect
Launch a short-lived Vicious Spore.
Icon massive Massive: Massive units can walk in Water (but Water will prevent attacking or repairing). PlasmodiaB
6 3
Expectorating Glands
(Enemy)
Effect
Lob a 4 damage artillery shot at a single tile, pushing adjacent tiles.
Icon massive Massive: Massive units can walk in Water (but Water will prevent attacking or repairing). ScarabB
6 3
Scored Appendages
(Enemy)
Effect
Deal 3 damage to 4 oblique tiles and push 4 others.
Icon massive Massive: Massive units can walk in Water (but Water will prevent attacking or repairing). StarfishB
6 3
Explosive Prizes
(Enemy)
Effect
Create two explosive boulders, preparing to destroy one next turn by attacking it for 3 damage.
Icon massive Massive: Massive units can walk in Water (but Water will prevent attacking or repairing). TumblebugB

Vek Minions[ | ]

Enemies listed under this section are not affected by Vek Psion bonuses.

Name Health Move Skills and abilities Special Portrait
1 0
Enemy blob1
Unstable Guts
(Enemy)
Effect
Explode, killing itself and damaging adjacent tiles for 1 damage. Kill it first to stop it.
Icon spawnblock Minor: This unit does not grant XP to pilots on kill. Blob1
1 0
Enemy blob2
Volatile Guts
(Enemy)
Effect
Explode, killing itself and damaging adjacent tiles for 3 damage. Kill it first to stop it.
Icon spawnblock Minor: This unit does not grant XP to pilots on kill. Blob2
1 0
Enemy spider2
Spiderling Egg
(Enemy)
Effect
Hatch into Spiderling.
Icon smoke immune glow Smoke Immunity: This unit is unaffected by Smoke.
Icon spawnblock Minor: This unit does not grant XP to pilots on kill.
Spiderling1
1 3
Vek beetle
Tiny Mandibles
(Enemy)
Effect
Weak 1 damage attack against a single adjacent target.
Icon spawnblock Minor: This unit does not grant XP to pilots on kill. Spiderling1
Advanced Edition
Spore
Spore
1 0
Scarred Secretion
(Enemy)
Effect
Sacrifice self to launch a projectile that deals 1 damage to and pushes the target.
Icon spawnblock Minor: This unit does not grant XP to pilots on kill. Spore1
Alpha Spore
Alpha Spore
1 0
Hemorrhaged Secretion
(Enemy)
Effect
Sacrifice self to launch a projectile that deals 3 damage to and pushes the target.
Icon spawnblock Minor: This unit does not grant XP to pilots on kill. Spore2
Vicious Spore
Vicious Spore
2 0
Extravasating Secretion
(Enemy)
Effect
Sacrifice self to launch a projectile that deals 2 damage to and pushes the target.
Icon spawnblock Minor: This unit does not grant XP to pilots on kill. SporeB
2 0
Eruptive Guts
(Enemy)
Effect
Explode, dealing 1 damage to itself and 2 damage to adjacent tiles. Kill it first to stop it.
Icon spawnblock Minor: This unit does not grant XP to pilots on kill. BlobB

Trivia[ | ]

  • The code associated with each mission in the game shows no indication that the same Vek will appear on any given mission. Instead, it appears that the Vek are randomly chosen from the island's pool each time the player enters a mission.
  • Unimplemented sprites exist for leader versions of the Burrower, Leaper, Digger and Moth:

BurrowerB spriteLeaperB spriteDiggerB spriteMothB sprite

BurrowerBLeaperBDiggerBMothB

See Also[ | ]

References[ | ]

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