This article is about the Cyborg Mech Weapon. For the achievement, see Ramming Speed (achievement). |
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Ramming Speed | ||
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No preview yet | ||
Details | ||
Cyborg | ||
Default Mech |
Techno-Beetle | |
Power |
Free | |
Base Damage |
1 | |
Upgrade 1 |
Smoke Behind () | |
Upgrade 2 |
+2 Damage ( ) |
The Ramming Speed is one of the weapons in the game Into The Breach. It is the starting weapon of Techno-Beetle, and can only be obtained by this Mech.
Description[ | ]
Dash across the map, damaging and pushing the target tile.
Deals 1 damage to the target.
Class[ | ]
Cyborg.
Upgrades[ | ]
- Smoke Behind (1 Reactor Core ()) - Tile behind you gains Smoke.
- +2 Damage (3 Reactor Cores ( )) - Increases damage by 2.
Availability[ | ]
Default Mech | Techno-Beetle |
---|---|
Time Pod[1] | No |
Perfect Island Reward | No |
Corporate Store | No |
Advanced Edition | No |
Strategy[ | ]
Ramming Speed is exclusive to the Cyborg Techno-Beetle Mech, and it can only be used in a timeline if that Mech is purposely chosen; either as part of the Secret Squad or under a Custom Squad. It is like the Brute weapon Ramming Engines, with the upside of having no self-damage, but with the downside of having worse initial damage.
Unfortunately, Ramming Speed's damage does not scale well with upgrades, only hitting a maximum of 3 + 1 bump damage, which is only enough to kill the frailer Alphas. The Smoke Behind upgrade can be decent, though, as it can help the Techno-Beetle cancel out another target's attack. But generally, it is best to equip a different weapon to give the Cyborg Mech more options.