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Icon burrow This article is about the Cyborg Mech Weapon. For the achievement, see Ramming Speed (achievement).

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Ramming Speed
Vek beetle weap
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Details
Cyborg
Default Mech
Techno-Beetle
Power
Free
Base Damage
1
Upgrade 1
Smoke Behind (Power off small)
Upgrade 2
+2 Damage (Power off small Power off small Power off small)

The Ramming Speed is one of the weapons in the game Into The Breach. It is the starting weapon of Techno-Beetle, and can only be obtained by this Mech.

Description[ | ]

Dash across the map, damaging and pushing the target tile.

Deals 1 damage to the target.

Class[ | ]

Cyborg.

Upgrades[ | ]

  • Smoke Behind (1 Reactor Core (Power off small)) - Tile behind you gains Smoke.
  • +2 Damage (3 Reactor Cores (Power off small Power off small Power off small)) - Increases damage by 2.

Availability[ | ]

Default Mech Techno-Beetle
Time Pod[1] No
Perfect Island Reward No
Corporate Store No
Advanced Edition No

Strategy[ | ]

Ramming Speed is exclusive to the Cyborg Techno-Beetle Mech, and it can only be used in a timeline if that Mech is purposely chosen; either as part of the Secret Squad or under a Custom Squad. It is like the Brute weapon Ramming Engines, with the upside of having no self-damage, but with the downside of having worse initial damage.

Unfortunately, Ramming Speed's damage does not scale well with upgrades, only hitting a maximum of 3 + 1 bump damage, which is only enough to kill the frailer Alphas. The Smoke Behind upgrade can be decent, though, as it can help the Techno-Beetle cancel out another target's attack. But generally, it is best to equip a different weapon to give the Cyborg Mech more options.

References[ | ]

  1. [1], List of weapons that can and cannot be found in Time Pods, as of update 1.2.75
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