Category
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Event
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Description
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Content
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Game States
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Gamestart
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This happens at the start of a new game
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- "Pinnacle is regulated to a single island in this timeline. Current overseer: Zenith… a THIRD-generation intelligence? How archaic.",
- "No wonder this timeline is in danger. Humans are running around everywhere, completely off their designated preserves.",
- "No sign of the Pinnacle Island Network... why, it looks as if Pinnacle has restricted itself to a single island. Why have they not taken control?",
- "There is evidence of a robotic uprising on Pinnacle. Cause unknown, merits further investigation."
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FTL_Found
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Happens on the island screen after finding the FTL pilot in a pod.
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- "The pilot's craft bears no tachyon emissions. It... may even be more advanced than I am."
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FTL_Start
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Happens after you start a new game with an FTL pilot. Only needed for Recruits
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Gamestart_PostVictory
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Start of new game after winning
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- "No sign of the Pinnacle Island Network here, either. Contacting island communications now and uploading Vek victory data.",
- "Thought after the last victory, I might arrive somewhere more advanced."
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Death_Revived
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If this unit is dead, but gets repaired
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- "Power... restored. Why, how embarrassing. Was I out long?"
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Death_Main
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If this unit dies.
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- "Losing... power. Systems faili...."
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Death_Response
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If another unit dies.
Use #main to say the dying unit's name.
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- "#main_full has ceased operating.",
- "#main_full's life signs have ceased.",
- "Why are humans so fragile?",
- "Regrettable. I hardly knew the human, but it seemed an adequate specimen."
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Death_Response_AI
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If another Mech dies but it doesn't have a pilot to die.
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- "The Mech has been disabled.",
- "That intelligence has such potential...",
- "That A.I. sacrificed itself protecting the human citizenry, as its programming dictated."
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TimeTravel_Win
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Last thing pilot says before time traveling after a victory.
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- "My work here is at an end, yet the journey continues.",
- "I depart in search of another timeline as advanced as my original one."
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Gameover_Start
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Right when you lose
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- "Well, there goes the Grid. And the planet. No more sentients, no more humans."
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Gameover_Response
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Response to above
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- "Shall we open a breach and try again?",
- "Shall we open a breach? Not really a question, I suppose."
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UI Barks
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Upgrade_PowerWeapon
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Turn on a new weapon.
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- "There. All switched on!",
- "Accessing the new device specifications now.",
- "Well, this is certainly... destructive.",
- "I do hope we can disarm these as easily as upgrade them... for the human's sake.",
- "This device raises some potential ethical quandaries."
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Upgrade_NoWeapon
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If you have no weapon powered. This plays every time you remove all weapons from the Pilot.
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- "Did the commander grant you permission you to touch my person?",
- "I did not authorize my own disarmament.",
- "In my timeline, humans are not allowed to carry weapons, let alone disarm robots.",
- "I am not accustomed to being disarmed by a human.",
- "I shall require a device to counteract the Vek.",
- "Can you please clean that before you return it to me, commander? Thanks."
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Upgrade_PowerGeneric
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Diverting reactor power to either Health or Move (basic Mech stats, not a weapon).
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- "A primitive battery, but effective.",
- "Ah, a touch of civilization.",
- "So inspiring to see this Mech living up to its potential.",
- "Ah, approaching civilized technology.",
- "A step in the right direction for such primitive systems.",
- "Up the ladder of scientific advances, one core at a time.",
- "It's a slow climb up the evolutionary ladder, but this Mech will get there!",
- "Did they finally solve the cascade failure with these reactor cores?"
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Mid- Battle
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MissionStart
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Generic mission start
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- "Attention, #corp citizens. Please remain in your safety pens until order is restored.",
- "Attention, #corp citizens. I am a designated representative of the #squad. We are here to protect you.",
- "Citizens, please remain in your emergency pens until safety has been restored.",
- "Attention, all citizens. Please remain in your safety pens until the #squad secure the area."
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Mission_ResetTurn
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Triggers after a turn reset
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- "Did we go actually just go back in time? Or did we create a divergent timeline?"
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MissionEnd_Dead
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Generic mission end where enemies are all killed
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- "The Vek have been sanitized completely.",
- "The Vek have been excised from the region.",
- "The Vek presence has been removed from the region."
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MissionEnd_Retreat
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Generic mission end when enemies retreat
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- "The Vek have been partially sanitized.",
- "The Vek have retreated. Further sanitization will be required later.",
- "The Vek have vacated the region."
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MissionFinal_Start
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Plays at the start of the final mission
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- "Not getting a Power Grid signal. Without power, the probability of success is 0%.",
- "This Vek hive was beneath the ocean floor. What else is buried down there?"
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MissionFinal_StartResponse
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Incoming power pylons
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MissionFinal_FallStart
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Plays at the start of the ground falling in the final mission
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MissionFinal_FallResponse
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Plays once the ground shakes
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- "Activate ground stabilizers, the island's breaking apart!"
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MissionFinal_Pylons
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Incoming power pylons
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MissionFinal_Bomb
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What's the plan?
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- "My calculations indicate even a hundred Mechs couldn't bring this hive down."
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MissionFinal_BombResponse
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Before dropping the bomb
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MissionFinal_CaveStart
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Plays at the start of the final cave section (after MissionFinal_BombResponse)
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- "So we are to keep the Vek from Renfield's dangerous toy. Let's get to it."
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MissionFinal_BombDestroyed
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When the bomb is destroyed, another one is dropped and the battle length is extended.
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MissionFinal_BombArmed
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Bomb activates and wins the game.
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- "Renfield's temporal bomb has activated. Bracing for impact."
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PodIncoming
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Pod is about to fall
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- "I have detected a Time Pod on sensors."
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PodResponse
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Response to above
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- "I wonder if the Pod will have an intelligence on board comparable to mine.",
- "I do hope the Pod contains an intelligence I can have a decent conversation with."
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PodCollected_Self
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Pod collected (by the pilot talking)
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- "I have acquired the Time Pod. As expected, it is filthy.",
- "I am pleased to report, due to my efforts, the Time Pod is secure.",
- "I will hold on to the Time Pod for now. For safekeeping."
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PodDestroyed_Obs
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Pod destroyed (by anyone, including Vek, except the speaker)
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- "I regret to report the Time Pod has suffered irreparable damage.",
- "I regret to report the Time Pod... and its potential occupant... will not be joining us on the return trip."
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Secret_DeviceSeen_Mountain
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Secret object was inside a mountain
Only needs 1 line per Pilot
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- "What is that in the mountain? Why... its construction is more advanced than I am."
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Secret_DeviceSeen_Ice
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Secret object was under water after destroying ice
Only needs 1 line per Pilot
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- "What is that beneath the ice? Why... its construction is more advanced than I am."
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Secret_DeviceUsed
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Only needs 1 line per Pilot
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- "The device is broadcasting some type of signal... strange, even I can't decipher it."
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Secret_Arriving
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Only needs 1 line per Pilot
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- "An unidentified object is approaching... emitting the signal that strange device did."
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Emerge_Detected
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Emerges are queued.
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- "Vek are making their way to the surface.",
- "Vek are about to emerge. They will likely be hostile and try to kill us.",
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Emerge_Success
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Vek Emerges
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- "The Vek have emerged. Wonderful.",
- "The Vek have reached the surface.",
- "I wonder what has the Vek all stirred up to make an appearance?"
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Emerge_FailedMech
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Mech blocks Emerging Vek
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- "Blocking the Vek in such a manner is rather embarrassing.",
- "Squatting on emerging Vek was not what I was programmed for.",
- "Surely we can find a better way to block these creatures than with our Mechs.",
- "This Vek is causing considerable damage, cosmetic and otherwise, to my Mech's underside."
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Emerge_FailedVek
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Vek Block Emerging Vek
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- "Good to see the Vek are making themselves useful.",
- "Good to see the Vek pitching in.",
- "Happy to let those two Vek sort out their emergence conflict."
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Mech State
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Mech_LowHealth
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Mech has 1 hp.
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- "My Mech is about to fail in its primary duty to protect me.",
- "My Mech is in rather drastic need of repairs.",
- "My outer shell... er, Mech... is in urgent need of repair.",
- "As delightful as all this damage is, my Mech can't take much more."
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Mech_Webbed
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Mech is webbed
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- "Vek! You are accosting a designated Pinnacle HR officer. Unhand me!",
- "Remove your webs at once, Vek, or I shall be forced to respond!",
- "This Vek is secreting its substances on my person.",
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Mech_Shielded
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Mech is shielded
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- "I am pleased to report that I am currently shielded.",
- "Being shielded does not mean I plan on taking any unnecessary risks.",
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Mech_Repaired
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Mech uses repair.
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- "A filthy job, but done superbly.",
- "Field repairs really are more a job for a robot intelligence.",
- "Repairs are first-gen work, unbecoming of my capabilities.",
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Pilot_Level_Self
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Pilot levels up (not necessarily max rank)
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- "My new tactical algorithms have successfully compiled. I am now more superior than before!",
- "My self-defense software has been upgraded. I am now more superior than before!",
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Pilot_Level_Obs
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Pilot is observed to level up
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- "Why, it seems your new tactical algorithms have finally compiled, Pilot #main_second.",
- "Ah, your anti-Vek algorithms have been upgraded, Pilot #main_second."
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Mech_ShieldDown
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Mech's shield is removed
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- "I regret to inform you all that my shield has been compromised."
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Damage Done
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Vek_Drown
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Vek drowns (from anyone / any cause)
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- "The odds of that Vek resurfacing are 0%.",
- "The Vek's decision to spawn on a water-rich planet is rather peculiar.",
- "The water should flood the Vek's trachae, inducing anoxia, and it will slowly perish as it sinks.",
- "Drowning the Vek should keep unnecessary Vek residue from staining the battlefield."
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Vek_Fall
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Vek falls down a hole (from anyone / any cause)
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- "The Vek's odds of surviving that fall are 0%.",
- "The Vek's odds of re-emerging are 0%.",
- "My sensors confirm the Vek's terminal impact with bottom of fissure.",
- "Burying the Vek should keep unnecessary Vek residue from staining the battlefield."
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Vek_Smoke
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Vek is put in smoke (from anyone / any cause)
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- "I believe the smoke is interfering with the Vek's olfactory receptors.",
- "I suspect the particles are blinding the Vek's olfactory receptors."
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Vek_Frozen
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Vek is frozen (from any cause except Snow Storm and Freeze Mine)
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- "The Vek has been cryogenically paralyzed.",
- "The Vek's life signs are faint, and its mobility compromised by its new, icy shell.",
- "The Vek has been encased neatly in a fresh cryogenic shell."
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VekKilled_Self
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Vek is killed by pilot's mech
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- "I have disposed of this threat to human safety.",
- "The Vek has been disposed of safely and humanely.",
- "I'm relatively certain the Vek didn't feel any pain.",
- "This Vek hazard has been sanitized."
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VekKilled_Obs
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Vek is killed by another mech.
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- "Another threat to human safety disposed of.",
- "By lesser standards, a perfectly adequate kill.",
- "The Vek hazard has been sanitized."
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VekKilled_Vek
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Vek is killed by vek.
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- "Good to see the Vek are making themselves useful.",
- "Hmm. Perhaps those two Vek didn't care much for each other?"
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DoubleVekKill_Self
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Two Vek are killed by the pilot's mech.
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- "I have disposed of these threats to human safety.",
- "These Vek have been disposed of safely and humanely.",
- "I'm relatively certain the first Vek didn't feel any pain. The second...",
- "Vek hazards sanitized."
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DoubleVekKill_Obs
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Two Vek are killed by another mech.
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- "More threats to human safety disposed of.",
- "That attack came close to approaching my own performance levels.",
- "Vek hazards sanitized.",
- "Your Vek sanitization skills are improving! Due to my example, no doubt."
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DoubleVekKill_Vek
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Two Vek are killed by one Vek in one action
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- "Good to see the Vek are making themselves useful.",
- "Hmm. Perhaps those Vek didn't care much for each other?"
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MntDestroyed_Self
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Mountain is destroyed by pilot's mech.
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- "Isn't there a first-gen R.S.T. intelligence that could be doing this instead?",
- "...I have destroyed a mountain.",
- "Please do not add mountain disintegration to my skill set."
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MntDestroyed_Obs
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Mountain is destroyed by another mech.
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MntDestroyed_Vek
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Mountain is destroyed by Vek.
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- "The Vek has destroyed the mountain."
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PowerCritical
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Grid power is reduced to 2 or fewer by one attack.
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- "I do not wish to alarm anyone, but the Power Grid is likely to fail if it takes any more hits.",
- "I don't wish to affect morale negatively, but the Power Grid is at near-failure.",
- "I must point out if the Grid fails, we will not simply lose this battle, but this timeline as well."
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Bldg_Destroyed_Self
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Building is destroyed by pilot's mech.
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- "There is no need to trouble the human citizenry about this regrettable incident.",
- "Submitting a request for a press blackout on this regrettable tragedy.",
- "These #corp buildings are exceedingly fragile.",
- "These #corp buildings are exceedingly fragile... their humans, even more so.",
- "Why does the #corp pen their humans up in such flimsy structures?"
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Bldg_Destroyed_Obs
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Building is destroyed by another mech.
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- "There is no need to trouble the human citizenry about this regrettable incident.",
- "Submitting a request for a press blackout on this regrettable tragedy.",
- "These #corp buildings are exceedingly fragile.",
- "These #corp buildings are exceedingly fragile... their humans, even more so.",
- "Why does the #corp pen their humans up in such flimsy structures?"
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Bldg_Destroyed_Vek
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Building is destroyed by Vek.
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- "Updating population figures for #corp resource projections.",
- "Tabulating a list of the civilians' extended families and dispatching condolence letters.",
- "Why does the #corp pen their humans up in such weak structures?"
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Bldg_Resisted
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Building resists damage, currently anyone can comment but I can change this to _Obs/_Self/_Vek if we think it's worth it.
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- "I am surprised the building didn't collapse, considering how fragile #corp buildings seem to be.",
- "The structural integrity of the #corp building has surpassed my expectations.",
- "The #corp humans in the building are panicked, but unharmed."
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Mission Specific
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Mission_Train_TrainStopped
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- "The #corp train has come to a halt.",
- "I have radioed ahead and let the #corp know their train will be delayed.",
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Mission_Train_TrainDestroyed
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Train becomes damaged.
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- "The #corp train has ceased functioning. It is beyond repair.",
- "I have radioed ahead and let the #corp know the train will be delayed indefinitely.",
- "That #corp train was exceedingly fragile, it is no surprise it was destroyed so easily."
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Train is destroyed.
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Mission_Block_Reminder
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Remind player to block emerging Vek
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- "I feel the need to remind everyone we were requested to prevent the Vek from surfacing.",
- "Commander's orders were to focus on the emerging Vek.",
- "We need to block the emerging Vek from surfacing. The 'commander' said so."
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Archive, Inc. Missions
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Mission_Airstrike_Incoming
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Start of airstrike
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- "A sub-optimal Archive jet with a sub-optimal pilot is on approach.",
- "An Archive jet is beginning its run. Bracing for civilian relations nightmare."
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Mission_Tanks_Activated
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Both tanks survived to activation
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- "These tanks are online... and my, they're rather crude.",
- "The two tanks are online... and... I believe they're gossiping about me!",
- "The tanks are activated... although I can barely understand what they're saying."
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Mission_Tanks_PartialActivated
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Only one tank survived to activation
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- "The tank is awake... and why, I believe it just called me a 'snob'.",
- "The surviving tank is online... and using a rather coarse programming language.",
- "The elderly tank is online... and... I believe it's flirting with me.*"
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Mission_Dam_Reminder
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Remind player to destroy the Dam
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- "I feel the need to remind everyone we need to bring down that dam.",
- "Commander's orders were to destroy the dam.",
- "In order to block the tunneling Vek, we'll need to destroy the dam in this region."
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Mission_Dam_Destroyed
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After the completed animation of the dam drowning things
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- "Well, that dam would have collapsed eventually, I suppose.",
- "If we must sacrifice decrepit human museum pieces to defeat the Vek, it seems like a win-win.",
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Mission_Satellite_Destroyed
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Triggers only when the first satellite is destroyed
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- "A waste of a perfectly adequate rocket.",
- "Let's leave this incident off the public channels until we see what happens with the other rocket."
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Mission_Satellite_Imminent
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Triggers when the Satellite queues its launch (the turn before it actually launches) -- It can trigger for either satellite, or both, it's randomized.
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- "Why, I believe the rocket may actually launch.",
- "Be careful of the rocket exhaust, our Mechs are not built to withstand the blast.",
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Mission_Satellite_Launch
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Triggers when the satellite actually takes off, can trigger for either or both
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- "I hope it doesn't hit the station in orbit ...there is one in this timeline, isn't there?",
- "Give my regards to the orbiting lab - if it's even still there."
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Mission_Mines_Vek
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Vek Killed by Mine
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- "Primitive mines. But effective.",
- "Those mines are old technology, but adequate."
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Mission_Repair_Start
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Start of repair platform mission (Advanced Edition)
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- "It looks like it's up to me to keep this old model #self_mech running smoothly."
- "Don't we have lesser sentients in charge of repairs?"
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R.S.T Corporation Missions
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Mission_Terraform_Destroyed
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If the terraformer is destroyed
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- "I believe the Corporate Accords protect us from any liabilities resulting from the terraformer's loss.",
- "The R.S.T. terraformer was doing tremendous damage to this island anyway.",
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Mission_Terraform_Attacks
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After the player uses the terraformer (not necessarily the first, random chance)
This will obey the same rules as other barks, where something like a pilot death will take priority.
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- "That R.S.T. terraformer consumes an abhorrent amount of energy.",
- "If you ever wondered why so much of R.S.T. is nothing but particles... there's your answer."
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Mission_Cataclysm_Falling
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Triggers when ground is falling during either RST mission with falling ground
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- "All ground units, be advised we have a terrain collapse in effect.",
- "R.S.T. citizens, there is no cause for alarm. Please remain in your designated emergency areas."
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Mission_Lightning_Strike_Vek
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If lightning hits a Vek
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- "The storm has discharged itself all over the Vek. Messy.",
- "The Vek's insulation has proved inadequate to withstand a lightning strike."
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Mission_Solar_Destroyed
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Solar panel destroyed
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- "The solar farm's fragile construction has failed in light of current combat conditions.",
- "I regret to inform you all that the solar farm has shut down operations indefinitely."
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Mission_Wind_Mech
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Reaction when pushed by wind (Advanced Edition)
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- "With my atmospheric analysis algorithms we can predict these gusts before they happen."
- "Use the prediction analysis to our advantage. Stay out of the wind tunnels."
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Mission_Force_Reminder
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Remind player to destroy the mountains
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- "I feel the need to remind everyone we need to bring down those mountains.",
- "I believe the commander's orders were to destroy the mountains."
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Pinnacle Robotics Missions
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Mission_Freeze_Mines_Vek
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Vek Frozen by Mine. This takes priority over all other Freeze conditions.
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- "Last-gen cryo-tech, but effective.",
- "An old cryo-mine design, but adequate.",
- "The cryo-mine has fulfilled its purpose."
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Mission_Factory_Destroyed
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Bot Factory destroyed
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- "Thousands of intelligences... current and future... extinguished.",
- "I... I can't look. Shutting down receptors.",
- "Now we'll never know if we could have saved them."
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Mission_Factory_Spawning
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Bot Factory spawning
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- "This robot... forgive the term... is experiencing contradictory directives.",
- "This robot is unable to extinguish friend from foe.",
- "These Pinnacle models are surprisingly last-gen... and erratic.",
- "Avoid the robots if you can... they're not responsible for their programming."
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Mission_Reactivation_Thawed
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A selection of enemies on the map are freed from ice (might be bots)
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- "Activity detected from previously-frozen units.",
- "Previously-frozen units are now on the move."
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Mission_SnowStorm_FrozenVek
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Snowstorm freezes Vek
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- "The Vek has succumbed to the storm.",
- "The storm has slowed the Vek, but not killed it."
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Mission_SnowStorm_FrozenMech
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Snowstorm freezes speaking Mech -- This takes priority if Vek are frozen as well
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- "The cold is exceeding this Mech's capabilities.",
- "I don't mean to be crass, but this meteorological phenomenon is really fraying my wires."
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BotKilled_Self
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Pilot's mech kills a hostile Bot
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- "We robots are supposed to be setting an example for the humans, not working against them.",
- "This robot behavior is unacceptable. Whatever could have caused its malfunction?"
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BotKilled_Obs
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Another mech is observed to kill a hostile Bot
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- "Unfortunate loss of a robot. Serial number recorded.",
- "Why would Zenith allow something like this to occur?"
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Mission_Hacking_NewFriend
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Hacking facility is destroyed while cannon bot is alive (Advanced Edition)
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- "I'm sorry for the contradictory directives, little robot."
- "Hopefully there's no permanent damage to the operating systems of this 'robot'."
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Mission_Shields_Down
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When the shield generator is destroyed (Advanced Edition)
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- "The unoptimized technology will no longer impede our combat operations."
- "Is this the best defense system that this timeline's CEO #ceo_second can muster?"
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Detritus Dispoal Missions
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Mission_Disposal_Destroyed
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Player was supposed to defend the Disposal unit and it was destroyed -- Shooter could be anyone
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- "Well, we'll never hear the end of this from the Detritus 'intelligences'.",
- "I believe the Corporate Accords will protect us from any liabilities resulting from this.",
- "Due to inclement combat conditions, the Detritus unit has ceased operations."
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Mission_Disposal_Activated
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Player uses Disposal Unit -- mass damage
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- "That Detritus unit certainly makes a mess. I hope I didn't get any A.C.I.D. on my hull.",
- "That A.C.I.D.- dispensing sludge thrower doesn't exactly brighten up the landscape, does it?"
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Mission_Barrels_Destroyed
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A.C.I.D. barrel destroyed (as per mission objectives) -- shooter unclear
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- "Vat destroyed. The chemicals are draining into the hives below.",
- "Vat has been disabled. The Vek hive repellent has been deployed."
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Mission_Power_Destroyed
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Power plant is destroyed
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- "I believe the Corporate Accords will protect us from any liabilities resulting from this.",
- "Due to inclement combat conditions, the Detritus power plant has ceased operations."
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Mission_Teleporter_Mech
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Mech teleports (self)
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- "These teleporters are much larger and clunkier than I expected.",
- "This last-gen technology has been known to cause occasional DNA damage."
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Mission_Belt_Mech
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Mech moves on conveyor (self) (does not hit anything, no damage, etc.)
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- "This manner of conveyance is unbecoming of an intelligence such as myself.",
- "How embarrassing... being ferried about by such a primitive device."
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Mission_ACID_Storm_Start
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Start of A.C.I.D Storm mission (Advanced Edition)
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- "Humanity's incompetence will be the death of this planet..."
- "Yet another massive environmental threat due to human mismanagement."
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Mission_ACID_Storm_Clear
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Upon destruction of the A.C.I.D Storm Controller
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- "The storm has ceased but the extent of the damage will take many cycles to assess."
- "Good. No more A.C.I.D. rain."
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