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Archimedes is a pilot in Into the Breach.

Location

Archimedes can be acquired by completing islands.

Background

Archimedes is a cutting-edge robotic intelligence (a Sentient, he finds the term "robot" and "artificial" to be discriminatory) from Pinnacle designed to act as a Human Relations officer. It has come from a timeline where Pinnacle "oversaw" the islands (the Pinnacle Island Network: P.I.N.) and tended to the humans' needs (much like how you would take care of animals on a farm, but not in a mean or ruthless way – the Sentients simply saw themselves as benevolent caretakers to keep the humans from hurting themselves).

Zenith has refused to allow Archimedes access to her network, for fear that his directives may corrupt programming on Pinnacle (if this occurred it would be inadvertent, but it is a possibility). Archimedes believes the rioting behavior of the robots on Pinnacle is due to either (1) a contradictory directive they are attempting to follow or reconcile, or (2) the possibility that the arrival of sentient pilot variants from other timelines may indeed be interfering with the natural programmatic order on the island.

Personality

Well-mannered, aristocratic, has a superiority complex (he comes from a more advanced timeline, he believes), and can be condescending toward humans.

Strategy

Archimedes has particular synergy with Teleport weapons that can cause other Pilots to sacrifice their own personal safety in order to rescue other Mechs from damage. Fire-and-Forget can also be used to reposition and intercept enemy attacks, collect Time Pods, or stand on enemy spawn points after having previously attacked a different target. The latter done best with an HP Mech upgrade, preferably in Armored and/or high-HP Mechs such as an upgraded Hook Mech or Prime-class Mechs.

Dialogue

Category Event Description Content
Game States Gamestart This happens at the start of a new game
  • "Pinnacle is regulated to a single island in this timeline. Current overseer: Zenith… a THIRD-generation intelligence? How archaic.",
  • "No wonder this timeline is in danger. Humans are running around everywhere, completely off their designated preserves.",
  • "No sign of the Pinnacle Island Network... why, it looks as if Pinnacle has restricted itself to a single island. Why have they not taken control?",
  • "There is evidence of a robotic uprising on Pinnacle. Cause unknown, merits further investigation."
FTL_Found Happens on the island screen after finding the FTL pilot in a pod.
  • "The pilot's craft bears no tachyon emissions. It... may even be more advanced than I am."
FTL_Start Happens after you start a new game with an FTL pilot. Only needed for Recruits
Gamestart_PostVictory Start of new game after winning
  • "No sign of the Pinnacle Island Network here, either. Contacting island communications now and uploading Vek victory data.",
  • "Thought after the last victory, I might arrive somewhere more advanced."
Death_Revived If this unit is dead, but gets repaired
  • "Power... restored. Why, how embarrassing. Was I out long?"
Death_Main If this unit dies.
  • "Losing... power. Systems faili...."
Death_Response If another unit dies.

Use #main to say the dying unit's name.

  • "#main_full has ceased operating.",
  • "#main_full's life signs have ceased.",
  • "Why are humans so fragile?",
  • "Regrettable. I hardly knew the human, but it seemed an adequate specimen."
Death_Response_AI If another Mech dies but it doesn't have a pilot to die.
  • "The Mech has been disabled.",
  • "That intelligence has such potential...",
  • "That A.I. sacrificed itself protecting the human citizenry, as its programming dictated."
TimeTravel_Win Last thing pilot says before time traveling after a victory.
  • "My work here is at an end, yet the journey continues.",
  • "I depart in search of another timeline as advanced as my original one."
Gameover_Start Right when you lose
  • "Well, there goes the Grid. And the planet. No more sentients, no more humans."
Gameover_Response Response to above
  • "Shall we open a breach and try again?",
  • "Shall we open a breach? Not really a question, I suppose."
UI Barks Upgrade_PowerWeapon Turn on a new weapon.
  • "There. All switched on!",
  • "Accessing the new device specifications now.",
  • "Well, this is certainly... destructive.",
  • "I do hope we can disarm these as easily as upgrade them... for the human's sake.",
  • "This device raises some potential ethical quandaries."
Upgrade_NoWeapon If you have no weapon powered. This plays every time you remove all weapons from the Pilot.
  • "Did the commander grant you permission you to touch my person?",
  • "I did not authorize my own disarmament.",
  • "In my timeline, humans are not allowed to carry weapons, let alone disarm robots.",
  • "I am not accustomed to being disarmed by a human.",
  • "I shall require a device to counteract the Vek.",
  • "Can you please clean that before you return it to me, commander? Thanks."
Upgrade_PowerGeneric Diverting reactor power to either Health or Move (basic Mech stats, not a weapon).
  • "A primitive battery, but effective.",
  • "Ah, a touch of civilization.",
  • "So inspiring to see this Mech living up to its potential.",
  • "Ah, approaching civilized technology.",
  • "A step in the right direction for such primitive systems.",
  • "Up the ladder of scientific advances, one core at a time.",
  • "It's a slow climb up the evolutionary ladder, but this Mech will get there!",
  • "Did they finally solve the cascade failure with these reactor cores?"
Mid- Battle MissionStart Generic mission start
  • "Attention, #corp citizens. Please remain in your safety pens until order is restored.",
  • "Attention, #corp citizens. I am a designated representative of the #squad. We are here to protect you.",
  • "Citizens, please remain in your emergency pens until safety has been restored.",
  • "Attention, all citizens. Please remain in your safety pens until the #squad secure the area."
Mission_ResetTurn Triggers after a turn reset
  • "Did we go actually just go back in time? Or did we create a divergent timeline?"
MissionEnd_Dead Generic mission end where enemies are all killed
  • "The Vek have been sanitized completely.",
  • "The Vek have been excised from the region.",
  • "The Vek presence has been removed from the region."
MissionEnd_Retreat Generic mission end when enemies retreat
  • "The Vek have been partially sanitized.",
  • "The Vek have retreated. Further sanitization will be required later.",
  • "The Vek have vacated the region."
MissionFinal_Start Plays at the start of the final mission
  • "Not getting a Power Grid signal. Without power, the probability of success is 0%.",
  • "This Vek hive was beneath the ocean floor. What else is buried down there?"
MissionFinal_StartResponse Incoming power pylons
  • "Pylons en route."
MissionFinal_FallStart Plays at the start of the ground falling in the final mission
MissionFinal_FallResponse Plays once the ground shakes
  • "Activate ground stabilizers, the island's breaking apart!"
MissionFinal_Pylons Incoming power pylons
MissionFinal_Bomb What's the plan?
  • "My calculations indicate even a hundred Mechs couldn't bring this hive down."
MissionFinal_BombResponse Before dropping the bomb
MissionFinal_CaveStart Plays at the start of the final cave section (after MissionFinal_BombResponse)
  • "So we are to keep the Vek from Renfield's dangerous toy. Let's get to it."
MissionFinal_BombDestroyed When the bomb is destroyed, another one is dropped and the battle length is extended.
MissionFinal_BombArmed Bomb activates and wins the game.
  • "Renfield's temporal bomb has activated. Bracing for impact."
PodIncoming Pod is about to fall
  • "I have detected a Time Pod on sensors."
PodResponse Response to above
  • "I wonder if the Pod will have an intelligence on board comparable to mine.",
  • "I do hope the Pod contains an intelligence I can have a decent conversation with."
PodCollected_Self Pod collected (by the pilot talking)
  • "I have acquired the Time Pod. As expected, it is filthy.",
  • "I am pleased to report, due to my efforts, the Time Pod is secure.",
  • "I will hold on to the Time Pod for now. For safekeeping."
PodDestroyed_Obs Pod destroyed (by anyone, including Vek, except the speaker)
  • "I regret to report the Time Pod has suffered irreparable damage.",
  • "I regret to report the Time Pod... and its potential occupant... will not be joining us on the return trip."
Secret_DeviceSeen_Mountain Secret object was inside a mountain

Only needs 1 line per Pilot

  • "What is that in the mountain? Why... its construction is more advanced than I am."
Secret_DeviceSeen_Ice Secret object was under water after destroying ice

Only needs 1 line per Pilot

  • "What is that beneath the ice? Why... its construction is more advanced than I am."
Secret_DeviceUsed Only needs 1 line per Pilot
  • "The device is broadcasting some type of signal... strange, even I can't decipher it."
Secret_Arriving Only needs 1 line per Pilot
  • "An unidentified object is approaching... emitting the signal that strange device did."
Emerge_Detected Emerges are queued.
  • "Vek are making their way to the surface.",
  • "Vek are about to emerge. They will likely be hostile and try to kill us.",
Emerge_Success Vek Emerges
  • "The Vek have emerged. Wonderful.",
  • "The Vek have reached the surface.",
  • "I wonder what has the Vek all stirred up to make an appearance?"
Emerge_FailedMech Mech blocks Emerging Vek
  • "Blocking the Vek in such a manner is rather embarrassing.",
  • "Squatting on emerging Vek was not what I was programmed for.",
  • "Surely we can find a better way to block these creatures than with our Mechs.",
  • "This Vek is causing considerable damage, cosmetic and otherwise, to my Mech's underside."
Emerge_FailedVek Vek Block Emerging Vek
  • "Good to see the Vek are making themselves useful.",
  • "Good to see the Vek pitching in.",
  • "Happy to let those two Vek sort out their emergence conflict."
Mech State Mech_LowHealth Mech has 1 hp.
  • "My Mech is about to fail in its primary duty to protect me.",
  • "My Mech is in rather drastic need of repairs.",
  • "My outer shell... er, Mech... is in urgent need of repair.",
  • "As delightful as all this damage is, my Mech can't take much more."
Mech_Webbed Mech is webbed
  • "Vek! You are accosting a designated Pinnacle HR officer. Unhand me!",
  • "Remove your webs at once, Vek, or I shall be forced to respond!",
  • "This Vek is secreting its substances on my person.",
Mech_Shielded Mech is shielded
  • "I am pleased to report that I am currently shielded.",
  • "Being shielded does not mean I plan on taking any unnecessary risks.",
Mech_Repaired Mech uses repair.
  • "A filthy job, but done superbly.",
  • "Field repairs really are more a job for a robot intelligence.",
  • "Repairs are first-gen work, unbecoming of my capabilities.",
Pilot_Level_Self Pilot levels up (not necessarily max rank)
  • "My new tactical algorithms have successfully compiled. I am now more superior than before!",
  • "My self-defense software has been upgraded. I am now more superior than before!",
Pilot_Level_Obs Pilot is observed to level up
  • "Why, it seems your new tactical algorithms have finally compiled, Pilot #main_second.",
  • "Ah, your anti-Vek algorithms have been upgraded, Pilot #main_second."
Mech_ShieldDown Mech's shield is removed
  • "I regret to inform you all that my shield has been compromised."
Damage Done Vek_Drown Vek drowns (from anyone / any cause)
  • "The odds of that Vek resurfacing are 0%.",
  • "The Vek's decision to spawn on a water-rich planet is rather peculiar.",
  • "The water should flood the Vek's trachae, inducing anoxia, and it will slowly perish as it sinks.",
  • "Drowning the Vek should keep unnecessary Vek residue from staining the battlefield."
Vek_Fall Vek falls down a hole (from anyone / any cause)
  • "The Vek's odds of surviving that fall are 0%.",
  • "The Vek's odds of re-emerging are 0%.",
  • "My sensors confirm the Vek's terminal impact with bottom of fissure.",
  • "Burying the Vek should keep unnecessary Vek residue from staining the battlefield."
Vek_Smoke Vek is put in smoke (from anyone / any cause)
  • "I believe the smoke is interfering with the Vek's olfactory receptors.",
  • "I suspect the particles are blinding the Vek's olfactory receptors."
Vek_Frozen Vek is frozen (from any cause except Snow Storm and Freeze Mine)
  • "The Vek has been cryogenically paralyzed.",
  • "The Vek's life signs are faint, and its mobility compromised by its new, icy shell.",
  • "The Vek has been encased neatly in a fresh cryogenic shell."
VekKilled_Self Vek is killed by pilot's mech
  • "I have disposed of this threat to human safety.",
  • "The Vek has been disposed of safely and humanely.",
  • "I'm relatively certain the Vek didn't feel any pain.",
  • "This Vek hazard has been sanitized."
VekKilled_Obs Vek is killed by another mech.
  • "Another threat to human safety disposed of.",
  • "By lesser standards, a perfectly adequate kill.",
  • "The Vek hazard has been sanitized."
VekKilled_Vek Vek is killed by vek.
  • "Good to see the Vek are making themselves useful.",
  • "Hmm. Perhaps those two Vek didn't care much for each other?"
DoubleVekKill_Self Two Vek are killed by the pilot's mech.
  • "I have disposed of these threats to human safety.",
  • "These Vek have been disposed of safely and humanely.",
  • "I'm relatively certain the first Vek didn't feel any pain. The second...",
  • "Vek hazards sanitized."
DoubleVekKill_Obs Two Vek are killed by another mech.
  • "More threats to human safety disposed of.",
  • "That attack came close to approaching my own performance levels.",
  • "Vek hazards sanitized.",
  • "Your Vek sanitization skills are improving! Due to my example, no doubt."
DoubleVekKill_Vek Two Vek are killed by one Vek in one action
  • "Good to see the Vek are making themselves useful.",
  • "Hmm. Perhaps those Vek didn't care much for each other?"
MntDestroyed_Self Mountain is destroyed by pilot's mech.
  • "Isn't there a first-gen R.S.T. intelligence that could be doing this instead?",
  • "...I have destroyed a mountain.",
  • "Please do not add mountain disintegration to my skill set."
MntDestroyed_Obs Mountain is destroyed by another mech.
MntDestroyed_Vek Mountain is destroyed by Vek.
  • "The Vek has destroyed the mountain."
PowerCritical Grid power is reduced to 2 or fewer by one attack.
  • "I do not wish to alarm anyone, but the Power Grid is likely to fail if it takes any more hits.",
  • "I don't wish to affect morale negatively, but the Power Grid is at near-failure.",
  • "I must point out if the Grid fails, we will not simply lose this battle, but this timeline as well."
Bldg_Destroyed_Self Building is destroyed by pilot's mech.
  • "There is no need to trouble the human citizenry about this regrettable incident.",
  • "Submitting a request for a press blackout on this regrettable tragedy.",
  • "These #corp buildings are exceedingly fragile.",
  • "These #corp buildings are exceedingly fragile... their humans, even more so.",
  • "Why does the #corp pen their humans up in such flimsy structures?"
Bldg_Destroyed_Obs Building is destroyed by another mech.
  • "There is no need to trouble the human citizenry about this regrettable incident.",
  • "Submitting a request for a press blackout on this regrettable tragedy.",
  • "These #corp buildings are exceedingly fragile.",
  • "These #corp buildings are exceedingly fragile... their humans, even more so.",
  • "Why does the #corp pen their humans up in such flimsy structures?"
Bldg_Destroyed_Vek Building is destroyed by Vek.
  • "Updating population figures for #corp resource projections.",
  • "Tabulating a list of the civilians' extended families and dispatching condolence letters.",
  • "Why does the #corp pen their humans up in such weak structures?"
Bldg_Resisted Building resists damage, currently anyone can comment but I can change this to _Obs/_Self/_Vek if we think it's worth it.
  • "I am surprised the building didn't collapse, considering how fragile #corp buildings seem to be.",
  • "The structural integrity of the #corp building has surpassed my expectations.",
  • "The #corp humans in the building are panicked, but unharmed."
Mission Specific Mission_Train_TrainStopped
  • "The #corp train has come to a halt.",
  • "I have radioed ahead and let the #corp know their train will be delayed.",
Mission_Train_TrainDestroyed Train becomes damaged.
  • "The #corp train has ceased functioning. It is beyond repair.",
  • "I have radioed ahead and let the #corp know the train will be delayed indefinitely.",
  • "That #corp train was exceedingly fragile, it is no surprise it was destroyed so easily."
Train is destroyed. Mission_Block_Reminder Remind player to block emerging Vek
  • "I feel the need to remind everyone we were requested to prevent the Vek from surfacing.",
  • "Commander's orders were to focus on the emerging Vek.",
  • "We need to block the emerging Vek from surfacing. The 'commander' said so."
Archive, Inc. Missions Mission_Airstrike_Incoming Start of airstrike
  • "A sub-optimal Archive jet with a sub-optimal pilot is on approach.",
  • "An Archive jet is beginning its run. Bracing for civilian relations nightmare."
Mission_Tanks_Activated Both tanks survived to activation
  • "These tanks are online... and my, they're rather crude.",
  • "The two tanks are online... and... I believe they're gossiping about me!",
  • "The tanks are activated... although I can barely understand what they're saying."
Mission_Tanks_PartialActivated Only one tank survived to activation
  • "The tank is awake... and why, I believe it just called me a 'snob'.",
  • "The surviving tank is online... and using a rather coarse programming language.",
  • "The elderly tank is online... and... I believe it's flirting with me.*"
Mission_Dam_Reminder Remind player to destroy the Dam
  • "I feel the need to remind everyone we need to bring down that dam.",
  • "Commander's orders were to destroy the dam.",
  • "In order to block the tunneling Vek, we'll need to destroy the dam in this region."
Mission_Dam_Destroyed After the completed animation of the dam drowning things
  • "Well, that dam would have collapsed eventually, I suppose.",
  • "If we must sacrifice decrepit human museum pieces to defeat the Vek, it seems like a win-win.",
Mission_Satellite_Destroyed Triggers only when the first satellite is destroyed
  • "A waste of a perfectly adequate rocket.",
  • "Let's leave this incident off the public channels until we see what happens with the other rocket."
Mission_Satellite_Imminent Triggers when the Satellite queues its launch (the turn before it actually launches) -- It can trigger for either satellite, or both, it's randomized.
  • "Why, I believe the rocket may actually launch.",
  • "Be careful of the rocket exhaust, our Mechs are not built to withstand the blast.",
Mission_Satellite_Launch Triggers when the satellite actually takes off, can trigger for either or both
  • "I hope it doesn't hit the station in orbit ...there is one in this timeline, isn't there?",
  • "Give my regards to the orbiting lab - if it's even still there."
Mission_Mines_Vek Vek Killed by Mine
  • "Primitive mines. But effective.",
  • "Those mines are old technology, but adequate."
Mission_Repair_Start Start of repair platform mission (Advanced Edition)
  • "It looks like it's up to me to keep this old model #self_mech running smoothly."
  • "Don't we have lesser sentients in charge of repairs?"
R.S.T Corporation Missions Mission_Terraform_Destroyed If the terraformer is destroyed
  • "I believe the Corporate Accords protect us from any liabilities resulting from the terraformer's loss.",
  • "The R.S.T. terraformer was doing tremendous damage to this island anyway.",
Mission_Terraform_Attacks After the player uses the terraformer (not necessarily the first, random chance)

This will obey the same rules as other barks, where something like a pilot death will take priority.

  • "That R.S.T. terraformer consumes an abhorrent amount of energy.",
  • "If you ever wondered why so much of R.S.T. is nothing but particles... there's your answer."
Mission_Cataclysm_Falling Triggers when ground is falling during either RST mission with falling ground
  • "All ground units, be advised we have a terrain collapse in effect.",
  • "R.S.T. citizens, there is no cause for alarm. Please remain in your designated emergency areas."
Mission_Lightning_Strike_Vek If lightning hits a Vek
  • "The storm has discharged itself all over the Vek. Messy.",
  • "The Vek's insulation has proved inadequate to withstand a lightning strike."
Mission_Solar_Destroyed Solar panel destroyed
  • "The solar farm's fragile construction has failed in light of current combat conditions.",
  • "I regret to inform you all that the solar farm has shut down operations indefinitely."
Mission_Wind_Mech Reaction when pushed by wind (Advanced Edition)
  • "With my atmospheric analysis algorithms we can predict these gusts before they happen."
  • "Use the prediction analysis to our advantage. Stay out of the wind tunnels."
Mission_Force_Reminder Remind player to destroy the mountains
  • "I feel the need to remind everyone we need to bring down those mountains.",
  • "I believe the commander's orders were to destroy the mountains."
Pinnacle Robotics Missions Mission_Freeze_Mines_Vek Vek Frozen by Mine. This takes priority over all other Freeze conditions.
  • "Last-gen cryo-tech, but effective.",
  • "An old cryo-mine design, but adequate.",
  • "The cryo-mine has fulfilled its purpose."
Mission_Factory_Destroyed Bot Factory destroyed
  • "Thousands of intelligences... current and future... extinguished.",
  • "I... I can't look. Shutting down receptors.",
  • "Now we'll never know if we could have saved them."
Mission_Factory_Spawning Bot Factory spawning
  • "This robot... forgive the term... is experiencing contradictory directives.",
  • "This robot is unable to extinguish friend from foe.",
  • "These Pinnacle models are surprisingly last-gen... and erratic.",
  • "Avoid the robots if you can... they're not responsible for their programming."
Mission_Reactivation_Thawed A selection of enemies on the map are freed from ice (might be bots)
  • "Activity detected from previously-frozen units.",
  • "Previously-frozen units are now on the move."
Mission_SnowStorm_FrozenVek Snowstorm freezes Vek
  • "The Vek has succumbed to the storm.",
  • "The storm has slowed the Vek, but not killed it."
Mission_SnowStorm_FrozenMech Snowstorm freezes speaking Mech -- This takes priority if Vek are frozen as well
  • "The cold is exceeding this Mech's capabilities.",
  • "I don't mean to be crass, but this meteorological phenomenon is really fraying my wires."
BotKilled_Self Pilot's mech kills a hostile Bot
  • "We robots are supposed to be setting an example for the humans, not working against them.",
  • "This robot behavior is unacceptable. Whatever could have caused its malfunction?"
BotKilled_Obs Another mech is observed to kill a hostile Bot
  • "Unfortunate loss of a robot. Serial number recorded.",
  • "Why would Zenith allow something like this to occur?"
Mission_Hacking_NewFriend Hacking facility is destroyed while cannon bot is alive (Advanced Edition)
  • "I'm sorry for the contradictory directives, little robot."
  • "Hopefully there's no permanent damage to the operating systems of this 'robot'."
Mission_Shields_Down When the shield generator is destroyed (Advanced Edition)
  • "The unoptimized technology will no longer impede our combat operations."
  • "Is this the best defense system that this timeline's CEO #ceo_second can muster?"
Detritus Dispoal Missions Mission_Disposal_Destroyed Player was supposed to defend the Disposal unit and it was destroyed -- Shooter could be anyone
  • "Well, we'll never hear the end of this from the Detritus 'intelligences'.",
  • "I believe the Corporate Accords will protect us from any liabilities resulting from this.",
  • "Due to inclement combat conditions, the Detritus unit has ceased operations."
Mission_Disposal_Activated Player uses Disposal Unit -- mass damage
  • "That Detritus unit certainly makes a mess. I hope I didn't get any A.C.I.D. on my hull.",
  • "That A.C.I.D.- dispensing sludge thrower doesn't exactly brighten up the landscape, does it?"
Mission_Barrels_Destroyed A.C.I.D. barrel destroyed (as per mission objectives) -- shooter unclear
  • "Vat destroyed. The chemicals are draining into the hives below.",
  • "Vat has been disabled. The Vek hive repellent has been deployed."
Mission_Power_Destroyed Power plant is destroyed
  • "I believe the Corporate Accords will protect us from any liabilities resulting from this.",
  • "Due to inclement combat conditions, the Detritus power plant has ceased operations."
Mission_Teleporter_Mech Mech teleports (self)
  • "These teleporters are much larger and clunkier than I expected.",
  • "This last-gen technology has been known to cause occasional DNA damage."
Mission_Belt_Mech Mech moves on conveyor (self) (does not hit anything, no damage, etc.)
  • "This manner of conveyance is unbecoming of an intelligence such as myself.",
  • "How embarrassing... being ferried about by such a primitive device."
Mission_ACID_Storm_Start Start of A.C.I.D Storm mission (Advanced Edition)
  • "Humanity's incompetence will be the death of this planet..."
  • "Yet another massive environmental threat due to human mismanagement."
Mission_ACID_Storm_Clear Upon destruction of the A.C.I.D Storm Controller
  • "The storm has ceased but the extent of the damage will take many cycles to assess."
  • "Good. No more A.C.I.D. rain."
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