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Vek
Fp Enemies.png
Details

The Vek are the enemies in the world(s) of Into The Breach.

Contents

DescriptionEdit

Each of the Vek have various types of similar creatures, depending on the Environment or Islands you're battling in.

See AlsoEdit

List of VekEdit

Name Health Move Skills and abilities Special Portrait
3 2
Unstable Growths
(Enemy)
Effect
Throw a sticky blob that will explode.
 
4 2
Volatile Growths
(Enemy)
Effect
Throw a massive blob that will explode.
 
3 3
Stinging Spinneret
(Enemy)
Effect
Web an adjacent target, preparing to stab it for 1 damage.
 
5 3
Goring Spinneret
(Enemy)
Effect
Web an adjacent target, preparing to stab it for 3 damage.
 
3 2
Accelerating Thorax
(Enemy)
Effect
Launch a volatile mass of goo dealing 1 damage.
 
5 2
Enhanced Thorax
(Enemy)
Effect
Launch a volatile mass of goo dealing 3 damage.
 
1 4
Fangs
(Enemy)
Effect
Web a target, preparing to stab it for 3 damage.
 
3 4
Sharpened Fangs
(Enemy)
Effect
Web a target, preparing to stab it for 5 damage.
 
4 2
Pincers
(Enemy)
Effect
Charge forward to deal 1 damage and push the target.
 
5 2
Sharpened Pincers
(Enemy)
Effect
Charge forward to deal 3 damage and push the target.
 
2 3
Spitting Glands
(Enemy)
Effect
Lob an artillery shot at a single tile for 1 damage (5 tile range).
 
4 3
Spitting Glands
(Enemy)
Effect
Lob a powerful artillery shot at a single tile for 3 damage (5 tile range).
 
3 3
Explosive Expulsions
(Enemy)
Effect
Launch artillery attack on 2 tiles for 1 damage (5 tile range).
 
5 3
Explosive Expulsions
(Enemy)
Effect
Launch artillery attack on 2 tiles for 3 damage (5 tile range).
 
3 2
Acidic Vomit
(Enemy)
Effect
Launch a volatile mass of goo, dealing 1 damage and applying A.C.I.D. on nearby units.
 
5 2
Corrosive Vomit
(Enemy)
Effect
Launch a volatile mass of goo, dealing 2 damage and applying A.C.I.D. on nearby units.
 
2 3
Digging Tusks
(Enemy)
Effect
Create a defensive rock wall before attacking adjacent tiles for 1 damage.
 
4 3
Digging Tusks
(Enemy)
Effect
Create a defensive rock wall before attacking adjacent tiles for 2 damage.
 
2 5
Stinger
(Enemy)
Effect
Stab the target for 1 damage.
  Flying: Flying units can move over any terrain tile.  
4 5
Launching Stinger
(Enemy)
Effect
Stab 2 tiles in front of the unit for 2 damage.
  Flying: Flying units can move over any terrain tile.  
2 2
Invigorating Spores
(Enemy)
Effect
All other Vek receive +1 HP as long as the Psion is living.
  Flying: Flying units can move over any terrain tile.  
2 2
Hardened Carapace
(Enemy)
Effect
All other Vek have incoming weapon damage reduced by 1.
  Flying: Flying units can move over any terrain tile.  
2 2
Regeneration
(Enemy)
Effect
All other Vek heal 1 at the start of their turn.
  Flying: Flying units can move over any terrain tile.  
2 2
Explosive Decay
(Enemy)
Effect
All other Vek will explode on death, dealing 1 damage to adjacent tiles.
  Flying: Flying units can move over any terrain tile.  
2 2
Hive Targeting
(Enemy)
Effect
All player units take 1 damage at the end of every turn.
  Flying: Flying units can move over any terrain tile.  
2 2
Tiny Offspring
(Enemy)
Effect
Throw a sticky egg that hatches into a Spiderling.
 
4 2
Large Offspring
(Enemy)
Effect
Throw a sticky egg that hatches into an Alpha Spiderling.
 
3 4
Spiked Carapace
(Enemy)
Effect
Slam against 3 tiles in a row, hitting each for 1 damage.
  Burrower: This Vek will hide underground after taking one or more damage.
  Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
 
5 4
Bladed Carapace
(Enemy)
Effect
Slam against 3 tiles in a row, hitting each for 2 damage.
  Burrower: This Vek will hide underground after taking one or more damage.
  Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
 

Vek LeadersEdit

Name Health Move Skills and abilities Special Portrait
6 3
Flaming Abdomen
(Enemy)
Effect
Charge, dealing 3 damage, and light every tile in the path on Fire.
  Massive: Massive units can walk in Water (but Water will prevent shooting).  
3 3
Goo Attack
(Enemy)
Effect
Attempt to squish the adjacent tile, destroying its contents.
  Massive: Massive units can walk in Water (but Water will prevent shooting).
  Spawner: Spawns two Medium Goos on death.
 
2 3
Goo Attack
(Enemy)
Effect
Attempt to squish the adjacent tile, destroying its contents.
  Massive: Massive units can walk in Water (but Water will prevent shooting).
  Spawner: Spawns two Small Goos on death.
 
1 3
Goo Attack
(Enemy)
Effect
Attempt to squish the adjacent tile, destroying its contents.
  Massive: Massive units can walk in Water (but Water will prevent shooting).  
6 3
Super Stinger
(Enemy)
Effect
Stab three tiles in a row for 2 damage each.
  Flying: Flying units can move over any terrain tile.  
5 3
Overpowered
(Enemy)
Effect
All other Vek gain +1 HP, Regeneration, and explode on death.
  Flying: Flying units can move over any terrain tile.  
7 3
Massive Spinneret
(Enemy)
Effect
Web all targets, preparing to deal 2 damage to adjacent tiles.
  Massive: Massive units can walk in Water (but Water will prevent shooting).  
6 3
Burning Thorax
(Enemy)
Effect
Launch goo projectiles in two directions, dealing 4 damage with each.
  Massive: Massive units can walk in Water (but Water will prevent shooting).  
6 2
Plentiful Offspring
(Enemy)
Effect
Throw out 2-3 Spider eggs.
  Massive: Massive units can walk in Water (but Water will prevent shooting).  

Vek MinionsEdit

Name Health Move Skills and abilities Special Portrait
1 0
Volatile Guts
(Enemy)
Effect
Explode, killing itself and damaging adjacent tiles for 3 damage. Kill it first to stop it.
  Minor: This unit does not grant XP to pilots on kill.  
1 0
Unstable Guts
(Enemy)
Effect
Explode, killing itself and damaging adjacent tiles for 1 damage. Kill it first to stop it.
  Minor: This unit does not grant XP to pilots on kill.  
1 0
Spiderling Egg
(Enemy)
Effect
Hatch into Spiderling.
  Smoke Immunity: This unit is unaffected by Smoke.  
1 3
Tiny Mandibles
(Enemy)
Effect
Weak 1 damage attack against a single adjacent target.
 
1 3
Tiny Mandibles
(Enemy)
Effect
Weak 2 damage attack against a single adjacent target.
 

TriviaEdit

  • The code associated with each mission in the game shows no indication that the same Vek will appear on any given mission. Instead, it appears that the Vek are randomly chosen from the island's pool each time the player enters a mission.