“ | These were the very first Mechs to fight against the Vek. They are efficient and reliable. | „ |
Rift Walkers is one of the Squads from Into The Breach. They are automatically available at the start of a new game profile.
Mechs[ | ]
Name | Class | Health | Move speed | Default loadout | Special | ||
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Prime | 3 | 3 |
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Brute | 3 | 3 |
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Ranged | 2 | 3 |
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Squad Achievements[ | ]
- Watery Grave
- Drown 3 enemies in water in a single battle
- Ramming Speed
- Kill an enemy 5 or more tiles away with a Dash Punch
- Island Secure
- Complete the first Corporate Island
Strategies[ | ]
- The Rift Walkers is a basic, straightforward squad who works well as an introduction, but have a surprisingly weak mid-game and their default weapon upgrades require a lot of Reactors.
- The squad lacks mobility, so spending Power on +1 Move or Dash or equipping mobility-oriented pilots for the Combat and Cannon Mech helps.
- The squad's weaponry are basic, so they can swap out weapons and pilots more freely than other squads that are more synergy-dependent.
- Islands with 2-HP or lower enemies are very manageable with the Rift Walkers, as their default weapons deal sufficient damage to kill two of them at a time with both direct damage and bump damage combined.
- Conversely, the Shell Psion and Bot Leader are particularly difficult to deal with this squad until their weapons are upgraded or swapped out for other options later.
Trivia[ | ]
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