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Into the Breach Wiki
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{{Infobox | name = Rift Walkers | image = Squad-rift-walkers.png }}{{Quote|These were the very first Mechs to fight against the Vek. They are efficient and reliable.}} '''Rift Walkers''' is one of the [[Squads]] from [[Into The Breach]]. They are automatically available at the start of a new game profile. ==Mechs== {| class="wikitable sortable" width="100%" !Name !Class !Health !Move speed !Default loadout ! width="100px" |Special |- !{{ficon|mech punch.png|Combat Mech|x90px}} |Prime |3 |3 |{{Prime_Punchmech}} | |- !{{ficon|mech tank.png|Cannon Mech|x90px}} |Brute |3 |3 |{{Brute_Tankmech}} | |- !{{ficon|mech artillery.png|Artillery Mech|x90px}} |Ranged |2 |3 |{{Ranged_Artillerymech}} | |} ==Squad Achievements== ;[[Watery Grave]]: Drown 3 enemies in water in a single battle ;[[Ramming Speed]]: Kill an enemy 5 or more tiles away with a Dash Punch ;[[Island Secure]]: Complete the first Corporate Island ==Strategies== * The Rift Walkers is a basic, straightforward squad who works well as an introduction, but have a surprisingly weak mid-game and their default weapon upgrades require a lot of Reactors. * The squad lacks mobility, so spending Power on +1 Move or Dash or equipping mobility-oriented pilots for the Combat and Cannon Mech helps. * The squad's weaponry are basic, so they can swap out weapons and pilots more freely than other squads that are more synergy-dependent. * Islands with 2-HP or lower enemies are very manageable with the Rift Walkers, as their default weapons deal sufficient damage to kill two of them at a time with both direct damage and bump damage combined. * Conversely, the [[Shell Psion]] and [[Bot Leader]] are particularly difficult to deal with this squad until their weapons are upgraded or swapped out for other options later. ==Trivia== {{Squads}} [[Category:Squads]]
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