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Into the Breach Wiki
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==Details== Missions are determined by the number of bonus objectives that can be fulfilled for either [[Corporate Reputation]] [[File:icon_stars.png|link=Reputation]], [[Grid Power]] [[File:power.png|link=Power Grid]] or [[Reactor Core|Reactor Cores]] [[File:icon_cores.png |link=Reactor Core]]. A mission has at least one bonus objective and a maximum of three excluding newly-generated ones from a time pod. The number of objectives determines a sector's difficulty: * 1 objective: Defensive shields are placed on random buildings. These missions only have one objective, that gives out one power or reputation. * 2 objectives: No modifier applied. These missions either have two objectives, with each giving out one power, reputation or Reactor Core, or one objective that gives out two power or reputation. * 3 objectives: High-threat detected, meaning at least one alpha Vek and increased spawns. These missions can have up to three objectives, with the total rewards adding up to 3 of either Reactor Cores, power, or reputation. Usually a building that rewards a Reactor Core will be present. [[Time Pod|Time Pods]] can randomly appear in missions and require the player to protect it until the end of the mission or collect it using a mech or allied unit. They always reward a Reactor Core and have a chance of giving a [[Weapons|weapon]], [[Passives|passive]] or [[Pilots|pilot]]. Upon landing a new objective called '''Protect the Time Pod''' will appear, which "rewards" the pod. A corporate island has five missions, four of which involve clearing sectors and the final one involves fighting the hive leader at the corporate HQ. Completing an island with all bonus objectives fulfilled (including time pods) and no sectors lost from losing all mechs will reward the player the choice between a new item, pilot or 2 points of grid power.
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