Mechs

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The various Mechs from Into The Breach.

All of the mechs

Description

Each mech is characterized by the following stats:

  • Movement: How many tiles this Mech can move each turn.
  • Health: How much damage this Mech can take before being disabled.
  • Mech Class: The Mech's Class determines which weapons it can use without a power penalty.
  • Flying: Flying units can move over any terrain tile.
  • Armored: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.

List of mechs

Name Class Squad Health Move Default loadout Special
Prime Rift Walkers 3 3
Prime punchmech.png
Titan Fist
(Prime)
Effect
Punch an adjacent tile, damaging and pushing it.
Upgrade I
Dash: Charge any distance before punching the target.
Upgrade II
+2 Damage: Increases damage by 2.
Brute 3 3
Brute tankmech.png
Taurus Cannon
(Brute)
Effect
Fires a powerful projectile that damages and pushes its target.
Upgrade I
+1 Damage: Increases damage by 1.
Upgrade II
+1 Damage: Increases damage by 1.
Ranged 2 3
Ranged artillery.png
Artemis Artillery
(Ranged)
Effect
Powerful artillery strike, damaging a single tile and pushing adjacent tiles.
Upgrade I
Buildings Immune: This attack will no longer damage Grid Buildings.
Upgrade II
+2 Damage: Increases damage by 2.
Prime Steel Judoka 3 4
Prime shift.png
Vice Fist
(Prime)
Effect
Grab a unit and toss it behind you.
Upgrade I
Ally Immune: Deals no damage to allies.
Upgrade II
+2 Damage: Increases damage by 2.
Icon armor.png Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
Ranged 2 3
Ranged defensestrike.png
Cluster Artillery
(Ranged)
Effect
Protect a tile by damaging and pushing adjacent tiles.
Upgrade I
Buildings Immune: This attack will no longer damage Grid Buildings.
Upgrade II
+1 Damage: Increases damage to adjacent tiles by 1.
Science 3 4
Science gravwell.png
Grav Well
(Science)
Effect
Artillery weapon that pulls its target towards you.
Passive friendlyfire.png
Vek Hormones
(Passive)
Effect
Enemies do +1 Damage against other enemies.
Upgrade I
+1 Damage: Increases damage by 1.
Upgrade II
+1 Damage: Increases damage by 1.
Brute Rusting Hulks 2 4
Brute jetmech.png
Aerial Bombs
(Brute)
Effect
Fly over a target, dropping an explosive smoke bomb.
Upgrade I
+1 Damage: Increases damage by 1.
Upgrade II
+1 Range: Allows jumping over and attacking an additional target.
Icon flying.png Flying: Flying units can move over any terrain tile.
Ranged 3 3
Ranged rocket.png
Rocket Artillery
(Ranged)
Effect
Fires a pushing artillery and creates Smoke behind the shooter.
Upgrade I
+1 Damage: Increases damage by 1.
Upgrade II
+1 Damage: Increases damage by 1.
Passive electric.png
Storm Generator
(Passive)
Effect
All Smoke deals damage to enemy units every turn.
Upgrade I
+1 Damage: Increases Smoke damage by 1.
Science 3 4
Science repulse.png
Repulse
(Science)
Effect
Push all adjacent tiles.
Upgrade I
Shield Self: Creates a personal Shield when used.
Upgrade II
Shield Friendly: Shield adjacent ally or Building.
Prime Flame Behemoths 3 3
Prime flamethrower.png
Flame Thrower
(Prime)
Effect
Push target tile and light tiles on Fire. Damage units already on Fire.
Upgrade I
+1 Range: Extends flamethrower range by 1 tile.
Upgrade II
+1 Range: Extends flamethrower range by 1 tile.
Passive flameimmune.png
Flame Shielding
(Passive)
Effect
All Mechs are immune to Fire.
Ranged 3 3
Ranged ignite.png
Vulcan Artillery
(Ranged)
Effect
Light the target on Fire and push adjacent tiles.
Upgrade I
Backburn: Light the tile behind the Mech on Fire.
Upgrade II
+2 Damage: Adds 2 damage to targeted tiles.
Science 2 4
Science swap.png
Teleporter
(Science)
Effect
Swap places with a nearby tile.
Upgrade I
+1 Range: Extends range of the swap by 1 tile.
Upgrade II
+2 Range: Extends range of the swap by 2 tiles.
Icon flying.png Flying: Flying units can move over any terrain tile.
Prime Zenith Guard 3 3
Prime lasermech.png
Burst Beam
(Prime)
Effect
Fire a piercing beam that decreases in damage the further it goes.
Upgrade I
Ally Immune: Friendly units will not take damage from this attack.
Upgrade II
+1 Damage: Increases the starting damage by 1.
Brute 3 3
Brute beetle.png
Ramming Engines
(Brute)
Effect
Fly in a line and slam into the target, pushing it and hurting yourself.
Upgrade I
+1 Damage Each: Increases damage to self and target by 1.
Upgrade II
+1 Damage: Increases damage to target by 1.
Science 2 4
Science pullmech.png
Attraction Pulse
(Science)
Effect
Pull target towards you 1 tile.
Science shield.png
Shield Projector
(Science)
Effect
Shield tiles from damage.
Upgrade I
+1 Use: Increases uses per battle by 1.
Upgrade II
+3 Area: Shields 3 additional tiles.
Icon flying.png Flying: Flying units can move over any terrain tile.
Prime Frozen Titans 3 4
Prime shieldbash.png
Spartan Shield
(Prime)
Effect
Bash the enemy, flipping its attack direction.
Upgrade I
Gain Shield: Gain a Shield when bashing.
Upgrade II
+1 Damage: Increases damage by 1.
Brute 3 3
Brute mirror.png
Janus Cannon
(Brute)
Effect
Fire two projectiles in opposite directions.
Upgrade I
+1 Damage: Increases damage by 1.
Upgrade II
+1 Damage: Increases damage by 1.
Ranged 2 3
Ranged ice.png
Cryo-Launcher
(Ranged)
Effect
Freeze yourself and the target.
Icon flying.png Flying: Flying units can move over any terrain tile.
Prime Blitzkrieg 3 3
Prime lightning.png
Electric Whip
(Prime)
Effect
Chain damage through adjacent targets.
Upgrade I
Building Chain: Chain through Grid Buildings without causing damage.
Upgrade II
+1 Damage: Deals +1 damage to all affected tiles.
Brute 3 3
Brute grapple.png
Grappling Hook
(Brute)
Effect
Use a grapple to pull Mech towards objects, or units to the Mech.
Upgrade I
Shield Ally: If used on an ally unit it gives them a Shield.
Icon armor.png Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
Ranged 2 3
Ranged rockthrow.png
Rock Accelerator
(Ranged)
Effect
Launch a rock at a tile, pushing adjacent tiles.
Upgrade I
+1 Damage: Increases damage by 1.
Prime Hazardous Mechs 3 4
Prime leap.png
Hydraulic Legs
(Prime)
Effect
Leap to a tile, damaging self and adjacent tiles.
Upgrade I
+1 Damage Each: Increases damage to self and targets by 1.
Upgrade II
+1 Damage: Increases damage to targets by 1.
Brute 3 3
Brute unstable.png
Unstable Cannon
(Brute)
Effect
Powerful projectile that causes damage to shooter as well as target.
Upgrade I
+1 Damage Each: Increases damage to self and target by 1.
Upgrade II
+1 Damage: Increases target damage by 1.
Science 2 4
Science acidprojector.png
A.C.I.D. Projector
(Science)
Effect
Fire a projectile that applies A.C.I.D. and pushes.
Passive leech.png
Viscera Nanobots
(Passive)
Effect
Mechs heal 1 damage when they deal a killing blow.
Upgrade I
+1 Heal: Increase healing to 2.
Icon flying.png Flying: Flying units can move over any terrain tile.
Cyborg Secret Squad 3 3
Vek beetle weap.png
Ramming Speed
(Vek)
Effect
Dash across the map, damaging and pushing the target tile.
Upgrade I
Smoke Behind: Tile behind you gains Smoke.
Upgrade II
+2 Damage: Increases damage by 2.
Cyborg 2 4
Vek hornet weap.png
Needle Shot
(Vek)
Effect
Throw needles at the enemy, pushing the furthest hit tile.
Upgrade I
Range & Damage: Increases potential hit tiles by 1 and damage on all tiles by 1.
Upgrade II
Range & Damage: Increases potential hit tiles by 1 and damage on all tiles by 1.
Icon flying.png Flying: Flying units can move over any terrain tile.
Cyborg 2 3
Vek scarab weap.png
Explosive Goo
(Vek)
Effect
Artillery attack that damages a tile and pushes adjacent tiles away.
Upgrade I
+1 Tile: Increases area hit by 1 tile.
Upgrade II
+2 Damage: Increases damage by 2.

See Also