Name
|
Class
|
Squad
|
Health
|
Move
|
Default loadout
|
Special
|
|
Prime
|
Rift Walkers
|
3
|
3
|
Titan Fist (Prime)
|
- Effect
- Punch an adjacent tile, damaging and pushing it.
- Upgrade I
- Dash: Charge any distance before punching the target.
- Upgrade II
- +2 Damage: Increases damage by 2.
|
|
|
|
Brute
|
3
|
3
|
Taurus Cannon (Brute)
|
- Effect
- Fires a powerful projectile that damages and pushes its target.
- Upgrade I
- +1 Damage: Increases damage by 1.
- Upgrade II
- +1 Damage: Increases damage by 1.
|
|
|
|
Ranged
|
2
|
3
|
Artemis Artillery (Ranged)
|
- Effect
- Powerful artillery strike, damaging a single tile and pushing adjacent tiles.
- Upgrade I
- Buildings Immune: This attack will no longer damage Grid Buildings.
- Upgrade II
- +2 Damage: Increases damage by 2.
|
|
|
|
Prime
|
Steel Judoka
|
3
|
4
|
Vice Fist (Prime)
|
- Effect
- Grab a unit and toss it behind you.
- Upgrade I
- Ally Immune: Deals no damage to allies.
- Upgrade II
- +2 Damage: Increases damage by 2.
|
|
Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
|
|
Ranged
|
2
|
3
|
Cluster Artillery (Ranged)
|
- Effect
- Protect a tile by damaging and pushing adjacent tiles.
- Upgrade I
- Buildings Immune: This attack will no longer damage Grid Buildings.
- Upgrade II
- +1 Damage: Increases damage to adjacent tiles by 1.
|
|
|
|
Science
|
3
|
4
|
Grav Well (Science)
|
- Effect
- Artillery weapon that pulls its target towards you.
|
Vek Hormones (Passive)
|
- Effect
- Enemies do +1 Damage against other enemies.
- Upgrade I
- +1 Damage: Increases damage by 1.
- Upgrade II
- +1 Damage: Increases damage by 1.
|
|
|
|
Brute
|
Rusting Hulks
|
2
|
4
|
Aerial Bombs (Brute)
|
- Effect
- Fly over a target, dropping an explosive smoke bomb.
- Upgrade I
- +1 Damage: Increases damage by 1.
- Upgrade II
- +1 Range: Allows jumping over and attacking an additional target.
|
|
Flying: Flying units can move over any terrain tile.
|
|
Ranged
|
3
|
3
|
Rocket Artillery (Ranged)
|
- Effect
- Fires a pushing artillery and creates Smoke behind the shooter.
- Upgrade I
- +1 Damage: Increases damage by 1.
- Upgrade II
- +1 Damage: Increases damage by 1.
|
Storm Generator (Passive)
|
- Effect
- All Smoke deals damage to enemy units every turn.
- Upgrade I
- +1 Damage: Increases Smoke damage by 1.
|
|
|
|
Science
|
3
|
4
|
Repulse (Science)
|
- Effect
- Push all adjacent tiles.
- Upgrade I
- Shield Self: Creates a personal Shield when used.
- Upgrade II
- Shield Friendly: Shield adjacent ally or Building.
|
|
|
|
Prime
|
Flame Behemoths
|
3
|
3
|
Flame Thrower (Prime)
|
- Effect
- Push target tile and light tiles on Fire. Damage units already on Fire.
- Upgrade I
- +1 Range: Extends flamethrower range by 1 tile.
- Upgrade II
- +1 Range: Extends flamethrower range by 1 tile.
|
Flame Shielding (Passive)
|
- Effect
- All Mechs are immune to Fire.
|
|
|
|
Ranged
|
3
|
3
|
Vulcan Artillery (Ranged)
|
- Effect
- Light the target on Fire and push adjacent tiles.
- Upgrade I
- Backburn: Light the tile behind the Mech on Fire.
- Upgrade II
- +2 Damage: Adds 2 damage to targeted tiles.
|
|
|
|
Science
|
2
|
4
|
Teleporter (Science)
|
- Effect
- Swap places with a nearby tile.
- Upgrade I
- +1 Range: Extends range of the swap by 1 tile.
- Upgrade II
- +2 Range: Extends range of the swap by 2 tiles.
|
|
Flying: Flying units can move over any terrain tile.
|
|
Prime
|
Zenith Guard
|
3
|
3
|
Burst Beam (Prime)
|
- Effect
- Fire a piercing beam that decreases in damage the further it goes.
- Upgrade I
- Ally Immune: Friendly units will not take damage from this attack.
- Upgrade II
- +1 Damage: Increases the starting damage by 1.
|
|
|
|
Brute
|
3
|
3
|
Ramming Engines (Brute)
|
- Effect
- Fly in a line and slam into the target, pushing it and hurting yourself.
- Upgrade I
- +1 Damage Each: Increases damage to self and target by 1.
- Upgrade II
- +1 Damage: Increases damage to target by 1.
|
|
|
|
Science
|
2
|
4
|
Attraction Pulse (Science)
|
- Effect
- Pull target towards you 1 tile.
|
Shield Projector (Science)
|
- Effect
- Shield tiles from damage.
- Upgrade I
- +1 Use: Increases uses per battle by 1.
- Upgrade II
- +3 Area: Shields 3 additional tiles.
|
|
Flying: Flying units can move over any terrain tile.
|
|
Prime
|
Frozen Titans
|
3
|
4
|
Spartan Shield (Prime)
|
- Effect
- Bash the enemy, flipping its attack direction.
- Upgrade I
- Gain Shield: Gain a Shield when bashing.
- Upgrade II
- +1 Damage: Increases damage by 1.
|
|
|
|
Brute
|
3
|
3
|
Janus Cannon (Brute)
|
- Effect
- Fire two projectiles in opposite directions.
- Upgrade I
- +1 Damage: Increases damage by 1.
- Upgrade II
- +1 Damage: Increases damage by 1.
|
|
|
|
Ranged
|
2
|
3
|
Cryo-Launcher (Ranged)
|
- Effect
- Freeze yourself and the target.
|
|
Flying: Flying units can move over any terrain tile.
|
|
Prime
|
Blitzkrieg
|
3
|
3
|
Electric Whip (Prime)
|
- Effect
- Chain damage through adjacent targets.
- Upgrade I
- Building Chain: Chain through Grid Buildings without causing damage.
- Upgrade II
- +1 Damage: Deals +1 damage to all affected tiles.
|
|
|
|
Brute
|
3
|
3
|
Grappling Hook (Brute)
|
- Effect
- Use a grapple to pull Mech towards objects, or units to the Mech.
- Upgrade I
- Shield Ally: If used on an ally unit it gives them a Shield.
|
|
Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
|
|
Ranged
|
2
|
3
|
Rock Accelerator (Ranged)
|
- Effect
- Launch a rock at a tile, pushing adjacent tiles.
- Upgrade I
- +1 Damage: Increases damage by 1.
|
|
|
|
Prime
|
Hazardous Mechs
|
3
|
4
|
Hydraulic Legs (Prime)
|
- Effect
- Leap to a tile, damaging self and adjacent tiles.
- Upgrade I
- +1 Damage Each: Increases damage to self and targets by 1.
- Upgrade II
- +1 Damage: Increases damage to targets by 1.
|
|
|
|
Brute
|
3
|
3
|
Unstable Cannon (Brute)
|
- Effect
- Powerful projectile that causes damage to shooter as well as target.
- Upgrade I
- +1 Damage Each: Increases damage to self and target by 1.
- Upgrade II
- +1 Damage: Increases target damage by 1.
|
|
|
|
Science
|
2
|
4
|
A.C.I.D. Projector (Science)
|
- Effect
- Fire a projectile that applies A.C.I.D. and pushes.
|
Viscera Nanobots (Passive)
|
- Effect
- Mechs heal 1 damage when they deal a killing blow.
- Upgrade I
- +1 Heal: Increase healing to 2.
|
|
Flying: Flying units can move over any terrain tile.
|
|
Cyborg
|
Secret Squad
|
3
|
3
|
Ramming Speed (Vek)
|
- Effect
- Dash across the map, damaging and pushing the target tile.
- Upgrade I
- Smoke Behind: Tile behind you gains Smoke.
- Upgrade II
- +2 Damage: Increases damage by 2.
|
|
|
|
Cyborg
|
2
|
4
|
Needle Shot (Vek)
|
- Effect
- Throw needles at the enemy, pushing the furthest hit tile.
- Upgrade I
- Range & Damage: Increases potential hit tiles by 1 and damage on all tiles by 1.
- Upgrade II
- Range & Damage: Increases potential hit tiles by 1 and damage on all tiles by 1.
|
|
Flying: Flying units can move over any terrain tile.
|
|
Cyborg
|
2
|
3
|
Explosive Goo (Vek)
|
- Effect
- Artillery attack that damages a tile and pushes adjacent tiles away.
- Upgrade I
- +1 Tile: Increases area hit by 1 tile.
- Upgrade II
- +2 Damage: Increases damage by 2.
|
|
|