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The various Mechs from Into The Breach.

All of the mechs

DescriptionEdit

Each mech is characterized by the following stats:

  • Movement: How many tiles this Mech can move each turn.
  • Health: How much damage this Mech can take before being disabled.
  • Mech Class: The Mech's Class determines which weapons it can use without a power penalty.
  • Flying: Flying units can move over any terrain tile.
  • Armored: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.

List of mechsEdit

Name Class Squad Health Move Default loadout Special
Prime Rift Walkers 3 3
Titan Fist
(Prime)
Effect
Punch an adjacent tile, damaging and pushing it.
Upgrade I
Dash: Charge any distance before punching the target.
Upgrade II
+2 Damage: Increases damage by 2.
Brute 3 3
Taurus Cannon
(Brute)
Effect
Fires a powerful projectile that damages and pushes its target.
Upgrade I
+1 Damage: Increases damage by 1.
Upgrade II
+1 Damage: Increases damage by 1.
Ranged 2 3
Artemis Artillery
(Ranged)
Effect
Powerful artillery strike, damaging a single tile and pushing adjacent tiles.
Upgrade I
Buildings Immune: This attack will no longer damage Grid Buildings.
Upgrade II
+2 Damage: Increases damage by 2.
Prime Steel Judoka 3 4
Vice Fist
(Prime)
Effect
Grab a unit and toss it behind you.
Upgrade I
Ally Immune: Deals no damage to allies.
Upgrade II
+2 Damage: Increases damage by 2.
  Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
Ranged 2 3
Cluster Artillery
(Ranged)
Effect
Protect a tile by damaging and pushing adjacent tiles.
Upgrade I
Buildings Immune: This attack will no longer damage Grid Buildings.
Upgrade II
+1 Damage: Increases damage to adjacent tiles by 1.
Science 3 4
Grav Well
(Science)
Effect
Artillery weapon that pulls its target towards you.
Vek Hormones
(Passive)
Effect
Enemies do +1 Damage against other enemies.
Upgrade I
+1 Damage: Increases damage by 1.
Upgrade II
+1 Damage: Increases damage by 1.
Brute Rusting Hulks 2 4
Aerial Bombs
(Brute)
Effect
Fly over a target, dropping an explosive smoke bomb.
Upgrade I
+1 Damage: Increases damage by 1.
Upgrade II
+1 Range: Allows jumping over and attacking an additional target.
  Flying: Flying units can move over any terrain tile.
Ranged 3 3
Rocket Artillery
(Ranged)
Effect
Fires a pushing artillery and creates Smoke behind the shooter.
Upgrade I
+1 Damage: Increases damage by 1.
Upgrade II
+1 Damage: Increases damage by 1.
Storm Generator
(Passive)
Effect
All Smoke deals damage to enemy units every turn.
Upgrade I
+1 Damage: Increases Smoke damage by 1.
Science 3 4
Repulse
(Science)
Effect
Push all adjacent tiles.
Upgrade I
Shield Self: Creates a personal Shield when used.
Upgrade II
Shield Friendly: Shield adjacent ally or Building.
Prime Flame Behemoths 3 3
Flame Thrower
(Prime)
Effect
Push target tile and light tiles on Fire. Damage units already on Fire.
Upgrade I
+1 Range: Extends flamethrower range by 1 tile.
Upgrade II
+1 Range: Extends flamethrower range by 1 tile.
Flame Shielding
(Passive)
Effect
All Mechs are immune to Fire.
Ranged 3 3
Vulcan Artillery
(Ranged)
Effect
Light the target on Fire and push adjacent tiles.
Upgrade I
Backburn: Light the tile behind the Mech on Fire.
Upgrade II
+2 Damage: Adds 2 damage to targeted tiles.
Science 2 4
Teleporter
(Science)
Effect
Swap places with a nearby tile.
Upgrade I
+1 Range: Extends range of the swap by 1 tile.
Upgrade II
+2 Range: Extends range of the swap by 2 tiles.
  Flying: Flying units can move over any terrain tile.
Prime Zenith Guard 3 3
Burst Beam
(Prime)
Effect
Fire a piercing beam that decreases in damage the further it goes.
Upgrade I
Ally Immune: Friendly units will not take damage from this attack.
Upgrade II
+1 Damage: Increases the starting damage by 1.
Brute 3 3
Ramming Engines
(Brute)
Effect
Fly in a line and slam into the target, pushing it and hurting yourself.
Upgrade I
+1 Damage Each: Increases damage to self and target by 1.
Upgrade II
+1 Damage: Increases damage to target by 1.
Science 2 4
Attraction Pulse
(Science)
Effect
Pull target towards you 1 tile.
Shield Projector
(Science)
Effect
Shield tiles from damage.
Upgrade I
+1 Use: Increases uses per battle by 1.
Upgrade II
+3 Area: Shields 3 additional tiles.
  Flying: Flying units can move over any terrain tile.
Prime Frozen Titans 3 4
Spartan Shield
(Prime)
Effect
Bash the enemy, flipping its attack direction.
Upgrade I
Gain Shield: Gain a Shield when bashing.
Upgrade II
+1 Damage: Increases damage by 1.
Brute 3 3
Janus Cannon
(Brute)
Effect
Fire two projectiles in opposite directions.
Upgrade I
+1 Damage: Increases damage by 1.
Upgrade II
+1 Damage: Increases damage by 1.
Ranged 2 3
Cryo-Launcher
(Ranged)
Effect
Freeze yourself and the target.
  Flying: Flying units can move over any terrain tile.
Prime Blitzkrieg 3 3
Electric Whip
(Prime)
Effect
Chain damage through adjacent targets.
Upgrade I
Building Chain: Chain through Grid Buildings without causing damage.
Upgrade II
+1 Damage: Deals +1 damage to all affected tiles.
Brute 3 3
Grappling Hook
(Brute)
Effect
Use a grapple to pull Mech towards objects, or units to the Mech.
Upgrade I
Shield Ally: If used on an ally unit it gives them a Shield.
  Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
Ranged 2 3
Rock Accelerator
(Ranged)
Effect
Launch a rock at a tile, pushing adjacent tiles.
Upgrade I
+1 Damage: Increases damage by 1.
Prime Hazardous Mechs 3 4
Hydraulic Legs
(Prime)
Effect
Leap to a tile, damaging self and adjacent tiles.
Upgrade I
+1 Damage Each: Increases damage to self and targets by 1.
Upgrade II
+1 Damage: Increases damage to targets by 1.
Brute 3 3
Unstable Cannon
(Brute)
Effect
Powerful projectile that causes damage to shooter as well as target.
Upgrade I
+1 Damage Each: Increases damage to self and target by 1.
Upgrade II
+1 Damage: Increases target damage by 1.
Science 2 4
A.C.I.D. Projector
(Science)
Effect
Fire a projectile that applies A.C.I.D. and pushes.
Viscera Nanobots
(Passive)
Effect
Mechs heal 1 damage when they deal a killing blow.
Upgrade I
+1 Heal: Increase healing to 2.
  Flying: Flying units can move over any terrain tile.
Cyborg Secret Squad 3 3
Ramming Speed
(Vek)
Effect
Dash across the map, damaging and pushing the target tile.
Upgrade I
Smoke Behind: Tile behind you gains Smoke.
Upgrade II
+2 Damage: Increases damage by 2.
Cyborg 2 4
Needle Shot
(Vek)
Effect
Throw needles at the enemy, pushing the furthest hit tile.
Upgrade I
Range & Damage: Increases potential hit tiles by 1 and damage on all tiles by 1.
Upgrade II
Range & Damage: Increases potential hit tiles by 1 and damage on all tiles by 1.
  Flying: Flying units can move over any terrain tile.
Cyborg 2 3
Explosive Goo
(Vek)
Effect
Artillery attack that damages a tile and pushes adjacent tiles away.
Upgrade I
+1 Tile: Increases area hit by 1 tile.
Upgrade II
+2 Damage: Increases damage by 2.

See AlsoEdit