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+ | [[File:All-mechs.png|thumb|right|All of the mechs]] |
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− | * [[File:Mini Aircraft.png|40px]] [[Aircraft]] |
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− | * [[File:Mini Anti-Air.png|40px]] [[Anti-Air]] |
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− | * [[File:Mini Combat.png|40px]] [[Combat]] |
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− | * [[File:Mini Tank.png|40px]] [[Tank]] |
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− | * [[File:Mini Meck.png|40px]] [[Meck]] |
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− | * [[File:Mini Artillery.png|40px]] [[Artillery]] |
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+ | ==Description== |
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+ | Each mech is characterized by the following stats: |
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+ | *Movement: How many tiles this Mech can move each turn. |
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+ | *Health: How much damage this Mech can take before being disabled. |
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+ | *Mech Class: The Mech's Class determines which weapons it can use without a power penalty. |
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+ | *Flying: Flying units can move over any terrain tile. |
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+ | *Armored: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected. |
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+ | |||
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+ | {| class="wikitable sortable" width="100%" |
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+ | !Name |
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+ | !width="50px" |Class |
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+ | ![[Squads|Squad]] |
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+ | !width="50px" |Health |
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+ | !width="50px" |Move |
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+ | !Default loadout |
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+ | !width="100px" | Special |
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+ | |- |
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+ | ! {{ficon|mech punch.png|Combat Mech|x90px}} |
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+ | |Prime |
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+ | | rowspan="3" |[[Rift Walkers]] |
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+ | |align="center"|3 |
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+ | |align="center"|3 |
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+ | | {{Prime_Punchmech}} |
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+ | | |
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+ | |- |
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+ | ! {{ficon|mech tank.png|Cannon Mech|x90px}} |
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+ | |Brute |
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+ | |align="center"|3 |
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+ | |align="center"|3 |
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+ | | {{Brute_Tankmech}} |
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+ | | |
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+ | |- |
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+ | ! {{ficon|mech artillery.png|Artillery Mech|x90px}} |
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+ | |Ranged |
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+ | |align="center"|2 |
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+ | |align="center"|3 |
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+ | | {{Ranged_Artillerymech}} |
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+ | | |
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+ | |- |
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+ | ! {{ficon|mech judo.png|Judo Mech|x90px}} |
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+ | |Prime |
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+ | | rowspan="3" |[[Steel Judoka]] |
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+ | |align="center"|3 |
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+ | |align="center"|4 |
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+ | | {{Prime_Shift}} |
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+ | |{{armored}} |
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+ | |- |
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+ | ! {{ficon|mech dstrike.png|Siege Mech|x90px}} |
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+ | |Ranged |
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+ | |align="center"|2 |
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+ | |align="center"|3 |
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+ | | {{Ranged_Defensestrike}} |
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+ | | |
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+ | |- |
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+ | ! {{ficon|mech grav.png|Gravity Mech|x90px}} |
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+ | |Science |
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+ | |align="center"|3 |
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+ | |align="center"|4 |
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+ | | {{Science_Gravwell}}{{Passive_FriendlyFire}} |
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+ | | |
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+ | |- |
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+ | ! {{ficon|mech jet.png|Jet Mech|x90px}} |
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+ | |Brute |
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+ | | rowspan="3" |[[Rusting Hulks]] |
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+ | |align="center"|2 |
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+ | |align="center"|4 |
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+ | | {{Brute_Jetmech}} |
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+ | |{{flying}} |
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+ | |- |
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+ | ! {{ficon|mech rocket.png|Rocket Mech|x90px}} |
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+ | |Ranged |
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+ | |align="center"|3 |
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+ | |align="center"|3 |
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+ | | {{Ranged_Rocket}}{{Passive_Electric}} |
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+ | | |
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+ | |- |
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+ | ! {{ficon|mech pulse.png|Pulse Mech|x90px}} |
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+ | |Science |
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+ | |align="center"|3 |
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+ | |align="center"|4 |
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+ | | {{Science_Repulse}} |
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+ | | |
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+ | |- |
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+ | ! {{ficon|mech flame.png|Flame Mech|x90px}} |
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+ | |Prime |
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+ | | rowspan="3" |[[Flame Behemoths]] |
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+ | |align="center"|3 |
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+ | |align="center"|3 |
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+ | | {{Prime_Flamethrower}}{{Passive_FlameImmune}} |
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+ | | |
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+ | |- |
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+ | ! {{ficon|mech ignite.png|Meteor Mech|x90px}} |
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+ | |Ranged |
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+ | |align="center"|3 |
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+ | |align="center"|3 |
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+ | | {{Ranged_Ignite}} |
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+ | | |
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+ | |- |
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+ | ! {{ficon|mech tele.png|Swap Mech|x90px}} |
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+ | |Science |
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+ | |align="center"|2 |
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+ | |align="center"|4 |
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+ | | {{Science_Swap}} |
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+ | |{{flying}} |
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+ | |- |
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+ | ! {{ficon|mech laser.png|Laser Mech|x90px}} |
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+ | |Prime |
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+ | | rowspan="3" |[[Zenith Guard]] |
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+ | |align="center"|3 |
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+ | |align="center"|3 |
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+ | | {{Prime_Lasermech}} |
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+ | | |
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+ | |- |
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+ | ! {{ficon|mech charge.png|Charge Mech|x90px}} |
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+ | |Brute |
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+ | |align="center"|3 |
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+ | |align="center"|3 |
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+ | | {{Brute_Beetle}} |
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+ | | |
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+ | |- |
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+ | ! {{ficon|mech science.png|Defense Mech|x90px}} |
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+ | |Science |
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+ | |align="center"|2 |
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+ | |align="center"|4 |
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+ | | {{Science_Pullmech}}{{Science_Shield}} |
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+ | |{{flying}} |
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+ | |- |
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+ | ! {{ficon|mech guard.png|Aegis Mech|x90px}} |
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+ | |Prime |
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+ | | rowspan="3" |[[Frozen Titans]] |
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+ | |align="center"|3 |
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+ | |align="center"|4 |
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+ | | {{Prime_ShieldBash}} |
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+ | | |
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+ | |- |
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+ | ! {{ficon|mech mirror.png|Mirror Mech|x90px}} |
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+ | |Brute |
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+ | |align="center"|3 |
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+ | |align="center"|3 |
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+ | | {{Brute_Mirrorshot}} |
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+ | | |
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+ | |- |
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+ | ! {{ficon|mech ice.png|Ice Mech|x90px}} |
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+ | |Ranged |
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+ | |align="center"|2 |
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+ | |align="center"|3 |
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+ | | {{Ranged_Ice}} |
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+ | |{{flying}} |
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+ | |- |
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+ | ! {{ficon|mech_electric.png|Lightning Mech|x90px}} |
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+ | |Prime |
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+ | | rowspan="3" |[[Blitzkrieg]] |
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+ | |align="center"|3 |
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+ | |align="center"|3 |
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+ | | {{Prime_Lightning}} |
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+ | | |
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+ | |- |
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+ | ! {{ficon|mech wall.png|Hook Mech|x90px}} |
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+ | |Brute |
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+ | |align="center"|3 |
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+ | |align="center"|3 |
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+ | | {{Brute_Grapple}} |
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+ | |{{armored}} |
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+ | |- |
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+ | ! {{ficon|mech rockart.png|Boulder Mech|x90px}} |
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+ | |Ranged |
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+ | |align="center"|2 |
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+ | |align="center"|3 |
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+ | | {{Ranged_Rockthrow}} |
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+ | | |
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+ | |- |
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+ | ! {{ficon|mech leap.png|Leap Mech|x90px}} |
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+ | |Prime |
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+ | | rowspan="3" |[[Hazardous Mechs]] |
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+ | |align="center"|3 |
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+ | |align="center"|4 |
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+ | | {{Prime_Leap}} |
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+ | | |
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+ | |- |
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+ | ! {{ficon|mech unstable.png|Unstable Mech|x90px}} |
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+ | |Brute |
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+ | |align="center"|3 |
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+ | |align="center"|3 |
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+ | | {{Brute_Unstable}} |
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+ | | |
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+ | |- |
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+ | ! {{ficon|mech nano.png|Nano Mech|x90px}} |
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+ | |Science |
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+ | |align="center"|2 |
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+ | |align="center"|4 |
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+ | |{{Science_AcidShot}}{{Passive_Leech}} |
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+ | |{{flying}} |
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+ | |- |
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+ | ! {{ficon|vek beetle.png|Techno-Beetle|x90px}} |
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+ | |Cyborg |
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+ | | rowspan="3" |[[Secret Squad]] |
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+ | |align="center"|3 |
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+ | |align="center"|3 |
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+ | | {{Vek_Beetle}} |
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+ | | |
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+ | |- |
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+ | ! {{ficon|vek hornet.png|Techno-Hornet|x90px}} |
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+ | |Cyborg |
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+ | |align="center"|2 |
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+ | |align="center"|4 |
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+ | | {{Vek_Hornet}} |
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+ | |{{Flying}} |
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+ | |- |
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+ | ! {{ficon|vek scarab.png|Techno-Scarab|x90px}} |
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+ | |Cyborg |
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+ | |align="center"|2 |
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+ | |align="center"|3 |
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+ | | {{Vek_Scarab}} |
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+ | | |
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+ | |- |
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+ | |||
+ | |} |
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+ | |||
+ | ==See Also== |
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+ | * [[Squads]] |
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+ | |||
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+ | |||
⚫ |
Revision as of 03:36, 13 April 2018
The various Mechs from Into The Breach.
Description
Each mech is characterized by the following stats:
- Movement: How many tiles this Mech can move each turn.
- Health: How much damage this Mech can take before being disabled.
- Mech Class: The Mech's Class determines which weapons it can use without a power penalty.
- Flying: Flying units can move over any terrain tile.
- Armored: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
List of mechs
Name | Class | Squad | Health | Move | Default loadout | Special | ||||
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Prime | Rift Walkers | 3 | 3 |
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Brute | 3 | 3 |
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Ranged | 2 | 3 |
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Prime | Steel Judoka | 3 | 4 |
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Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected. | |||||
Ranged | 2 | 3 |
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Science | 3 | 4 |
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Brute | Rusting Hulks | 2 | 4 |
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Flying: Flying units can move over any terrain tile. | |||||
Ranged | 3 | 3 |
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Science | 3 | 4 |
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Prime | Flame Behemoths | 3 | 3 |
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Ranged | 3 | 3 |
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Science | 2 | 4 |
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Flying: Flying units can move over any terrain tile. | ||||||
Prime | Zenith Guard | 3 | 3 |
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Brute | 3 | 3 |
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Science | 2 | 4 |
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Flying: Flying units can move over any terrain tile. | ||||||
Prime | Frozen Titans | 3 | 4 |
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Brute | 3 | 3 |
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Ranged | 2 | 3 |
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Flying: Flying units can move over any terrain tile. | ||||||
Prime | Blitzkrieg | 3 | 3 |
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Brute | 3 | 3 |
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Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected. | ||||||
Ranged | 2 | 3 |
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Prime | Hazardous Mechs | 3 | 4 |
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Brute | 3 | 3 |
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Science | 2 | 4 |
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Flying: Flying units can move over any terrain tile. | ||||||
Cyborg | Secret Squad | 3 | 3 |
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Cyborg | 2 | 4 |
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Flying: Flying units can move over any terrain tile. | ||||||
Cyborg | 2 | 3 |
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See Also
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