Into the Breach Wiki
No edit summary
No edit summary
(24 intermediate revisions by 8 users not shown)
Line 1: Line 1:
 
The various '''Mechs''' from [[Into The Breach]].
{{stub}}
 
The various '''Mechs''' in [[Into The Breach]].
 
   
  +
[[File:All-mechs.png|thumb|right|All of the mechs]]
==List Of Mechs==
 
* [[File:Mini Aircraft.png|40px]] [[Aircraft]]
 
* [[File:Mini Anti-Air.png|40px]] [[Anti-Air]]
 
* [[File:Mini Combat.png|40px]] [[Combat]]
 
* [[File:Mini Tank.png|40px]] [[Tank]]
 
* [[File:Mini Meck.png|40px]] [[Meck]]
 
* [[File:Mini Artillery.png|40px]] [[Artillery]]
 
   
  +
==Description==
[[Category:Mechs]]
 
  +
Each mech is characterized by the following stats:
  +
*Movement: How many tiles this Mech can move each turn.
  +
*Health: How much damage this Mech can take before being disabled.
  +
*Mech Class: The Mech's Class determines which weapons it can use without a power penalty.
  +
*Flying: Flying units can move over any terrain tile.
  +
*Armored: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
  +
 
==List of mechs==
  +
{| class="wikitable sortable" width="100%"
  +
!Name
  +
!width="50px" |Class
  +
![[Squads|Squad]]
  +
!width="50px" |Health
  +
!width="50px" |Move
  +
!Default loadout
  +
!width="100px" | Special
  +
|-
  +
! {{ficon|mech punch.png|Combat Mech|x90px}}
  +
|Prime
  +
| rowspan="3" |[[Rift Walkers]]
  +
|align="center"|3
  +
|align="center"|3
  +
| {{Prime_Punchmech}}
  +
|
  +
|-
  +
! {{ficon|mech tank.png|Cannon Mech|x90px}}
  +
|Brute
  +
|align="center"|3
  +
|align="center"|3
  +
| {{Brute_Tankmech}}
  +
|
  +
|-
  +
! {{ficon|mech artillery.png|Artillery Mech|x90px}}
  +
|Ranged
  +
|align="center"|2
  +
|align="center"|3
  +
| {{Ranged_Artillerymech}}
  +
|
  +
|-
  +
! {{ficon|mech judo.png|Judo Mech|x90px}}
  +
|Prime
  +
| rowspan="3" |[[Steel Judoka]]
  +
|align="center"|3
  +
|align="center"|4
  +
| {{Prime_Shift}}
  +
|{{armored}}
  +
|-
  +
! {{ficon|mech dstrike.png|Siege Mech|x90px}}
  +
|Ranged
  +
|align="center"|2
  +
|align="center"|3
  +
| {{Ranged_Defensestrike}}
  +
|
  +
|-
  +
! {{ficon|mech grav.png|Gravity Mech|x90px}}
  +
|Science
  +
|align="center"|3
  +
|align="center"|4
  +
| {{Science_Gravwell}}{{Passive_FriendlyFire}}
  +
|
  +
|-
  +
! {{ficon|mech jet.png|Jet Mech|x90px}}
  +
|Brute
  +
| rowspan="3" |[[Rusting Hulks]]
  +
|align="center"|2
  +
|align="center"|4
  +
| {{Brute_Jetmech}}
  +
|{{flying}}
  +
|-
  +
! {{ficon|mech rocket.png|Rocket Mech|x90px}}
  +
|Ranged
  +
|align="center"|3
  +
|align="center"|3
  +
| {{Ranged_Rocket}}{{Passive_Electric}}
  +
|
  +
|-
  +
! {{ficon|mech pulse.png|Pulse Mech|x90px}}
  +
|Science
  +
|align="center"|3
  +
|align="center"|4
  +
| {{Science_Repulse}}
  +
|
  +
|-
  +
! {{ficon|mech flame.png|Flame Mech|x90px}}
  +
|Prime
  +
| rowspan="3" |[[Flame Behemoths]]
  +
|align="center"|3
  +
|align="center"|3
  +
| {{Prime_Flamethrower}}{{Passive_FlameImmune}}
  +
|
  +
|-
  +
! {{ficon|mech ignite.png|Meteor Mech|x90px}}
  +
|Ranged
  +
|align="center"|3
  +
|align="center"|3
  +
| {{Ranged_Ignite}}
  +
|
  +
|-
  +
! {{ficon|mech tele.png|Swap Mech|x90px}}
  +
|Science
  +
|align="center"|2
  +
|align="center"|4
  +
| {{Science_Swap}}
  +
|{{flying}}
  +
|-
  +
! {{ficon|mech laser.png|Laser Mech|x90px}}
  +
|Prime
  +
| rowspan="3" |[[Zenith Guard]]
  +
|align="center"|3
  +
|align="center"|3
  +
| {{Prime_Lasermech}}
  +
|
  +
|-
  +
! {{ficon|mech charge.png|Charge Mech|x90px}}
  +
|Brute
  +
|align="center"|3
  +
|align="center"|3
  +
| {{Brute_Beetle}}
  +
|
  +
|-
  +
! {{ficon|mech science.png|Defense Mech|x90px}}
  +
|Science
  +
|align="center"|2
  +
|align="center"|4
  +
| {{Science_Pullmech}}{{Science_Shield}}
  +
|{{flying}}
  +
|-
  +
! {{ficon|mech guard.png|Aegis Mech|x90px}}
  +
|Prime
  +
| rowspan="3" |[[Frozen Titans]]
  +
|align="center"|3
  +
|align="center"|4
  +
| {{Prime_ShieldBash}}
  +
|
  +
|-
  +
! {{ficon|mech mirror.png|Mirror Mech|x90px}}
  +
|Brute
  +
|align="center"|3
  +
|align="center"|3
  +
| {{Brute_Mirrorshot}}
  +
|
  +
|-
  +
! {{ficon|mech ice.png|Ice Mech|x90px}}
  +
|Ranged
  +
|align="center"|2
  +
|align="center"|3
  +
| {{Ranged_Ice}}
  +
|{{flying}}
  +
|-
  +
! {{ficon|mech_electric.png|Lightning Mech|x90px}}
  +
|Prime
  +
| rowspan="3" |[[Blitzkrieg]]
  +
|align="center"|3
  +
|align="center"|3
  +
| {{Prime_Lightning}}
  +
|
  +
|-
  +
! {{ficon|mech wall.png|Hook Mech|x90px}}
  +
|Brute
  +
|align="center"|3
  +
|align="center"|3
  +
| {{Brute_Grapple}}
  +
|{{armored}}
  +
|-
  +
! {{ficon|mech rockart.png|Boulder Mech|x90px}}
  +
|Ranged
  +
|align="center"|2
  +
|align="center"|3
  +
| {{Ranged_Rockthrow}}
  +
|
  +
|-
  +
! {{ficon|mech leap.png|Leap Mech|x90px}}
  +
|Prime
  +
| rowspan="3" |[[Hazardous Mechs]]
  +
|align="center"|3
  +
|align="center"|4
  +
| {{Prime_Leap}}
  +
|
  +
|-
  +
! {{ficon|mech unstable.png|Unstable Mech|x90px}}
  +
|Brute
  +
|align="center"|3
  +
|align="center"|3
  +
| {{Brute_Unstable}}
  +
|
  +
|-
  +
! {{ficon|mech nano.png|Nano Mech|x90px}}
  +
|Science
  +
|align="center"|2
  +
|align="center"|4
  +
|{{Science_AcidShot}}{{Passive_Leech}}
  +
|{{flying}}
  +
|-
  +
! {{ficon|vek beetle.png|Techno-Beetle|x90px}}
  +
|Cyborg
  +
| rowspan="3" |[[Secret Squad]]
  +
|align="center"|3
  +
|align="center"|3
  +
| {{Vek_Beetle}}
  +
|
  +
|-
  +
! {{ficon|vek hornet.png|Techno-Hornet|x90px}}
  +
|Cyborg
  +
|align="center"|2
  +
|align="center"|4
  +
| {{Vek_Hornet}}
  +
|{{Flying}}
  +
|-
  +
! {{ficon|vek scarab.png|Techno-Scarab|x90px}}
  +
|Cyborg
  +
|align="center"|2
  +
|align="center"|3
  +
| {{Vek_Scarab}}
  +
|
  +
|-
  +
  +
|}
  +
  +
==See Also==
  +
* [[Squads]]
  +
 
{{Mechs}}
  +
 
[[Category:Mechs| ]]

Revision as of 03:36, 13 April 2018

The various Mechs from Into The Breach.

All-mechs

All of the mechs

Description

Each mech is characterized by the following stats:

  • Movement: How many tiles this Mech can move each turn.
  • Health: How much damage this Mech can take before being disabled.
  • Mech Class: The Mech's Class determines which weapons it can use without a power penalty.
  • Flying: Flying units can move over any terrain tile.
  • Armored: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.

List of mechs

Name Class Squad Health Move Default loadout Special
Prime Rift Walkers 3 3
Prime punchmech
Titan Fist
(Prime)
Effect
Punch an adjacent tile, damaging and pushing it.
(2 damage)
Upgrade I
Dash (Power off small Power off small)
Charge any distance before punching the target.
Upgrade II
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Brute 3 3
Brute tankmech
Taurus Cannon
(Brute)
Effect
Fires a powerful projectile that damages and pushes its target.
(1 damage)
Upgrade I
+1 Damage (Power off small Power off small)
Increases damage by 1.
Upgrade II
+1 Damage (Power off small Power off small Power off small)
Increases damage by 1.
Ranged 2 3
Ranged artillery
Artemis Artillery
(Ranged)
Effect
Powerful artillery strike, damaging a single tile and pushing adjacent tiles.
(1 damage)
Upgrade I
Buildings Immune (Power off small)
This attack will no longer damage Grid Buildings.
Upgrade II
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Prime Steel Judoka 3 4
Prime shift
Vice Fist
(Prime)
Effect
Grab a unit and toss it behind you.
(1 damage)
Upgrade I
Ally Immune (Power off small)
Deals no damage to allies.
Upgrade II
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Icon armor Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
Ranged 2 3
Ranged defensestrike
Cluster Artillery
(Ranged)
Effect
Protect a tile by damaging and pushing adjacent tiles.
(1 damage)
Upgrade I
Buildings Immune (Power off small)
This attack will no longer damage Grid Buildings.
Upgrade II
+1 Damage (Power off small Power off small Power off small)
Increases damage to adjacent tiles by 1.
Science 3 4
Science gravwell
Grav Well
(Science)
Effect
Artillery weapon that pulls its target towards you.
Passive friendlyfire
Vek Hormones
(Passive)
Effect
Enemies do +1 Damage against other enemies.
Upgrade I
+1 Damage (Power off small)
Increases damage by 1.
Upgrade II
+1 Damage (Power off small Power off small)
Increases damage by 1.
Brute Rusting Hulks 2 4
Brute jetmech
Aerial Bombs
(Brute)
Effect
Fly over a target, dropping an explosive smoke bomb.
(1 damage)
Upgrade I
+1 Damage (Power off small Power off small)
Increases damage by 1.
Upgrade II
+1 Range (Power off small Power off small)
Allows jumping over and attacking an additional target.
Icon flying Flying: Flying units can move over any terrain tile.
Ranged 3 3
Ranged rocket
Rocket Artillery
(Ranged)
Effect
Fires a pushing artillery and creates Smoke behind the shooter.
(2 damage)
Upgrade I
+1 Damage (Power off small Power off small)
Increases damage by 1.
Upgrade II
+1 Damage (Power off small Power off small)
Increases damage by 1.
Passive electric
Storm Generator
(Passive)
Effect
All Smoke deals damage to enemy units every turn.
(1 damage)
Upgrade I
+1 Damage (Power off small Power off small Power off small)
Increases Smoke damage by 1.
Science 3 4
Science repulse
Repulse
(Science)
Effect
Push all adjacent tiles.
Upgrade I
Shield Self (Power off small)
Creates a personal Shield when used.
Upgrade II
Shield Friendly (Power off small Power off small)
Shield adjacent ally or Building.
Prime Flame Behemoths 3 3
Prime flamethrower
Flame Thrower
(Prime)
Effect
Push target tile and light tiles on Fire. Damage units already on Fire.
(if target on fire, 2 damage)
Upgrade I
+1 Range (Power off small)
Extends flamethrower range by 1 tile.
Upgrade II
+1 Range (Power off small Power off small Power off small)
Extends flamethrower range by 1 tile.
Passive flameimmune
Flame Shielding
(Passive)
Effect
All Mechs are immune to Fire.
Ranged 3 3
Ranged ignite
Vulcan Artillery
(Ranged)
Effect
Light the target on Fire and push adjacent tiles.
Upgrade I
Backburn (Power off small)
Light the tile behind the Mech on Fire.
Upgrade II
+2 Damage (Power off small Power off small Power off small)
Adds 2 damage to targeted tiles.
Science 2 4
Science swap
Teleporter
(Science)
Effect
Swap places with a nearby tile.
Upgrade I
+1 Range (Power off small)
Extends range of the swap by 1 tile.
Upgrade II
+2 Range (Power off small Power off small)
Extends range of the swap by 2 tiles.
Icon flying Flying: Flying units can move over any terrain tile.
Prime Zenith Guard 3 3
Prime lasermech
Burst Beam
(Prime)
Effect
Fire a piercing beam that decreases in damage the further it goes.
(3-1 damage)
Upgrade I
Ally Immune (Power off small)
Friendly units will not take damage from this attack.
Upgrade II
+1 Damage (Power off small Power off small Power off small)
Increases the starting damage by 1.
Brute 3 3
Brute beetle
Ramming Engines
(Brute)
Effect
Fly in a line and slam into the target, pushing it and hurting yourself.
(1 self, 2 damage)
Upgrade I
+1 Damage Each (Power off small)
Increases damage to self and target by 1.
Upgrade II
+1 Damage (Power off small Power off small Power off small)
Increases damage to target by 1.
Science 2 4
Science pullmech
Attraction Pulse
(Science)
Effect
Pull target towards you 1 tile.
Science shield
Shield Projector
(Science)
Effect
Shield tiles from damage. (2 uses per battle.)
Upgrade I
+1 Use (Power off small Power off small)
Increases uses per battle by 1.
Upgrade II
+3 Area (Power off small Power off small)
Shields 3 additional tiles.
Icon flying Flying: Flying units can move over any terrain tile.
Prime Frozen Titans 3 4
Prime shieldbash
Spartan Shield
(Prime)
Effect
Bash the enemy, flipping its attack direction.
(2 damage)
Upgrade I
Gain Shield (Power off small)
Gain a Shield when bashing.
Upgrade II
+1 Damage (Power off small Power off small)
Increases damage by 1.
Brute 3 3
Brute mirror
Janus Cannon
(Brute)
Effect
Fire two projectiles in opposite directions.
(1 damage)
Upgrade I
+1 Damage (Power off small)
Increases damage by 1.
Upgrade II
+1 Damage (Power off small Power off small Power off small)
Increases damage by 1.
Ranged 2 3
Ranged ice
Cryo-Launcher
(Ranged)
Effect (Power off small)
Freeze yourself and the target.
Icon flying Flying: Flying units can move over any terrain tile.
Prime Blitzkrieg 3 3
Prime lightning
Electric Whip
(Prime)
Effect (Power off small)
Chain damage through adjacent targets.
(2 damage)
Upgrade I
Building Chain (Power off small)
Chain through Grid Buildings without causing damage.
Upgrade II
+1 Damage (Power off small Power off small Power off small)
Deals +1 damage to all affected tiles.
Brute 3 3
Brute grapple
Grappling Hook
(Brute)
Effect
Use a grapple to pull Mech towards objects, or units to the Mech.
Upgrade I
Shield Ally (Power off small)
If used on an ally unit it gives them a Shield.
Icon armor Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
Ranged 2 3
Ranged rockthrow
Rock Accelerator
(Ranged)
Effect
Launch a rock at a tile, pushing adjacent tiles.
(2 damage)
Upgrade I
+1 Damage (Power off small Power off small)
Increases damage by 1.
Prime Hazardous Mechs 3 4
Prime leap
Hydraulic Legs
(Prime)
Effect
Leap to a tile, damaging self and adjacent tiles.
(1 self, 1 damage)
Upgrade I
+1 Damage Each (Power off small)
Increases damage to self and targets by 1.
Upgrade II
+1 Damage (Power off small Power off small Power off small)
Increases damage to targets by 1.
Brute 3 3
Brute unstable
Unstable Cannon
(Brute)
Effect
Powerful projectile that causes damage to shooter as well as target.
(1 self, 2 damage)
Upgrade I
+1 Damage Each (Power off small)
Increases damage to self and target by 1.
Upgrade II
+1 Damage (Power off small Power off small Power off small)
Increases target damage by 1.
Science 2 4
Science acidprojector
A.C.I.D. Projector
(Science)
Effect
Fire a projectile that applies A.C.I.D. and pushes.
Passive leech
Viscera Nanobots
(Passive)
Effect
Mechs heal 1 damage when they deal a killing blow.
Upgrade I
+1 Heal (Power off small Power off small)
Increase healing to 2.
Icon flying Flying: Flying units can move over any terrain tile.
Cyborg Secret Squad 3 3
Vek beetle weap
Ramming Speed
(Vek)
Effect
Dash across the map, damaging and pushing the target tile.
(1 damage)
Upgrade I
Smoke Behind (Power off small)
Tile behind you gains Smoke.
Upgrade II
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Cyborg 2 4
Vek hornet weap
Needle Shot
(Vek)
Effect
Throw needles at the enemy, pushing the furthest hit tile. (Starts with 1-tile range.)
(1 damage)
Upgrade I
Range & Damage (Power off small Power off small)
Increases potential hit tiles by 1 and damage on all tiles by 1.
Upgrade II
Range & Damage (Power off small Power off small Power off small)
Increases potential hit tiles by 1 and damage on all tiles by 1.
Icon flying Flying: Flying units can move over any terrain tile.
Cyborg 2 3
Vek scarab weap
Explosive Goo
(Vek)
Effect
Artillery attack that damages a tile and pushes adjacent tiles away.
(1 damage)
Upgrade I
+1 Tile (Power off small)
Increases area hit by 1 tile.
Upgrade II
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.

See Also