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==Description==
 
==Description==
 
Each map can and will have several special tiles that can affect both vek and mechs.
 
Each map can and will have several special tiles that can affect both vek and mechs.
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==Environmental Actions==
==Special features==
 
 
* A.C.I.D. Ice : Turns into an A.C.I.D. tile when destroyed, but currently safe to stand on.
 
* A.C.I.D. Pool : Inflicts A.C.I.D. on the 1st unit that steps on this space.
 
* A.C.I.D. Tile : Behaves like Water, but inflicts A.C.I.D. on surviving units.
 
 
* Air Strike : Bombs will be dropped here, instantly killing any unit.
 
* Air Strike : Bombs will be dropped here, instantly killing any unit.
* Building Rubble : No special effect.
 
* Chasm Tile : Ground units pushed in will be \ndestroyed.
 
* Civilian Building : Your Power Grid is reduced when Grid Structures are damaged.
 
* Conveyor Belt : This tile will push any unit in the direction marked on the belt.
 
* Critical : This building is important to mission objectives.
 
* Damaged Ice Tile : Turns into a Water tile when destroyed. One hit will destroy it.
 
* Damaged Mountain : Blocks movement and projectiles. One hit will destroy it.
 
* Destroyed Object : You're not sure what this was, but it's gone now.
 
* Electric Smoke : Units in Smoke cannot attack or repair. Electricity damages enemy units.
 
 
* Emerging : Vek will emerge here next turn. Any unit blocking this space will take one damage.
 
* Emerging : Vek will emerge here next turn. Any unit blocking this space will take one damage.
* Evacuated Building : No effect when damaged.
 
* Evacuating : This building will be evacuated \nnext turn.
 
 
* Falling Rock : A rock will fall here, killing any unit.
 
* Falling Rock : A rock will fall here, killing any unit.
* Fire Tile : Lights units on Fire.
 
* Forest Fire : Lights units on Fire. This fire was started when a Forest Tile was damaged.
 
* Forest Tile : If damaged, lights on Fire.
 
* Freeze Mine : Any unit that stops on this space will be Frozen.
 
* Frozen A.C.I.D. : Low temperatures have rendered the A.C.I.D. on this tile inert.
 
* Frozen Building : Invincible while Frozen. Any damage will destroy the ice.
 
* Frozen Lava : Turns into a Lava tile when destroyed, but currently safe to stand on.
 
* Grassland : Your bonus objective is to terraform Grassland tiles into Sand.
 
* Ground Tile : No special effect.
 
 
* High Tide : This tile will become Water at the start of the enemy turn.
 
* High Tide : This tile will become Water at the start of the enemy turn.
 
* Ice Storm : The storm causes anything present to become Frozen.
 
* Ice Storm : The storm causes anything present to become Frozen.
* Ice Tile : Turns into Water when destroyed. Must be hit twice.
 
 
* Lava Flow : The tile here will turn into Lava.
 
* Lava Flow : The tile here will turn into Lava.
* Lava Tile : Behaves like Water, but inflicts Fire on surviving units.
 
 
* Lightning Strike : Lightning will strike here, killing any unit.
 
* Lightning Strike : Lightning will strike here, killing any unit.
* Mountain Rubble : No special effect.
 
* Mountain Tile : Blocks movement and projectiles. Damage twice to destroy.
 
* Old Earth Mine : Any unit that stops on this space will trigger the mine and be killed.
 
* Power Pylon : Remote Power Pylons connect your Mechs to the Grid even underground. Not populated.
 
* Sand Tile : If damaged, turns into Smoke. \nUnits in Smoke cannot attack or repair.
 
 
* Seismic Activity : This tile will become a Chasm at the start of the enemy turn.
 
* Seismic Activity : This tile will become a Chasm at the start of the enemy turn.
* Smoke Tile : Units in Smoke cannot attack or repair.
 
* Stasis Bot : This bot will power up and enter the fight if its Shield is damaged.
 
* Strange Object : You're not sure what this could be.
 
* Strange Pod : Destroyed if damaged or trampled by the enemy. Collect with a Mech, or defend until Vek retreat.
 
* Super Volcano : Indestructible volcano that blocks movement and projectiles.
 
* Supply Drop : Collect this with a Mech to heal ALL friendly units and restore ALL limited use weapons.
 
* Teleporter Pad : End movement here to warp to the matching pad. Swap with any present unit.
 
 
* Tentacles : The unit here will die and the tile will turn into Lava.
 
* Tentacles : The unit here will die and the tile will turn into Lava.
* Terraformed : This tile was terraformed as part of your bonus objective.
 
* Time Pod : Destroyed if damaged or trampled by the enemy. Collect with a Mech, or defend until Vek retreat.
 
* Vek Emerging : Enemy emerging next turn. Can be blocked.
 
 
* Volcanic Projectile : A fireball will strike here, destroying anything present.
 
* Volcanic Projectile : A fireball will strike here, destroying anything present.
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* Water Tile : Units cannot attack in Water. Most non-flying enemies die in Water.
 
 
* Evacuating : This building will be evacuated next turn.(?)
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[[Category:Environments| ]]
 
[[Category:Environments| ]]

Revision as of 19:12, 1 April 2018


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This page covers the various Environments from Into The Breach.

Description

Each map can and will have several special tiles that can affect both vek and mechs.

Environmental Actions

  • Air Strike : Bombs will be dropped here, instantly killing any unit.
  • Emerging : Vek will emerge here next turn. Any unit blocking this space will take one damage.
  • Falling Rock : A rock will fall here, killing any unit.
  • High Tide : This tile will become Water at the start of the enemy turn.
  • Ice Storm : The storm causes anything present to become Frozen.
  • Lava Flow : The tile here will turn into Lava.
  • Lightning Strike : Lightning will strike here, killing any unit.
  • Seismic Activity : This tile will become a Chasm at the start of the enemy turn.
  • Tentacles : The unit here will die and the tile will turn into Lava.
  • Volcanic Projectile : A fireball will strike here, destroying anything present.
  • Evacuating : This building will be evacuated next turn.(?)