Chen Rong

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Chen Rong is a pilot in Into the Breach.

Chen Rong
Pilot Leader.png
Nickname
The Leader
Details
Special
Sidestep: After attacking, gain 1 free tile movement.
Corporation
Detritus Disposal

Location[edit | edit source]

Chen Rong can be acquired by completing islands.

Background[edit | edit source]

Chen is Henry Kwan's opposite. He's dutiful, conscientious, and puts other's safety before his own. Chen was a high-level manager of one of the key Teleportation Waste Sites in Detritus (much like a central hub to distribute waste to the proper sections of the island), and was responsible for transporting and managing hundreds of disposal lines at once (much like an air traffic controller in the old days, but this was governing the movement of waste, junk, and insuring there were no back-ups or stoppages in the supply line). It is believed this gave him considerable skill in tactics that was recognized during the open call for pilots when the Vek first attacked. Unlike Kwan, Rong didn't volunteer because he wanted to fight, or rise above his position, he did it because he believed it was his responsibility. Since then, he has proven a capable and reliable solider, although he lacks Kwan's battle instincts.

Personality[edit | edit source]

Chen is conscientious, reliable, and tries to be a model soldier. She's one of the best examples of managerial skill and leadership at Detritus, and it comes through in fighting the Vek.

Strategy[edit | edit source]

Being able to move after attacking allows him to pull off maneuvers that would otherwise be deadly or impossible. While Archimedes performs more extensively, Chen Rong does so without the additional cost to reactor power.

Dialogue[edit | edit source]

Category Event Description Content
Game States Gamestart This happens at the start of a new game "Let me know you need from me, commander. I can help organize the islands into a fighting force against the Vek, just say the word.",

"We don't have much time. Every second the islands waste debating the threat, the Vek gain more ground.", "Commander, it's good to see you again... you may not remember me, but... I'm here to do whatever I can against the Vek."

FTL_Found Happens on the island screen after finding the FTL pilot in a pod. "Looks like our new friend came from space... can't make heads or tails of what it's saying, though."
FTL_Start Happens after you start a new game with an FTL pilot. Only needed for Recruits
* Gamestart_PostVictory Start of new game after winning "Can't let the last victory get to my head. We could lose it all again in a heartbeat.",

"Let's see if what I learned beating the Vek last time can be used to help these islands as well."

Death_Revived If this unit is dead, but gets repaired "Got my second wind!",

"I'm back on my feet!"

Death_Main If this unit dies. "Carry on... without me...",

"Systems are in the red! I'm- <*Krhshhh*>"

Death_Response If another unit dies.

Use #main to say the dying unit's name.

"Dammit! I'm not losing anyone else!",

"Another brave soldier...", "One more life the Vek will answer for."

Death_Response_AI If another Mech dies but it doesn't have a pilot to die. "We needed that Mech, unmanned or not.",

"Can't afford to lose any more Mechs!"

* TimeTravel_Win Last thing pilot says before time traveling after a victory. "It's been an honor, #squad. In this timeline, and every timeline.",

"It's been a pleasure, team. If I see your counterparts, I'll give your regards.", "Not one for goodbyes... so I'll see you when I see you, all right?"

Gameover_Start Right when you lose "Grid's collapsing... the Vek have won. Again."
Gameover_Response Response to above "Initiating temporal breach. The next timeline awaits."
UI Barks Upgrade_PowerWeapon Turn on a new weapon. "This'll give us an edge.",

"The Vek won't know what hit them.", "Primed.", "Armed and ready.", "This should get the job done.",

Upgrade_NoWeapon If you have no weapon powered. This plays every time you remove all weapons from the Pilot. "I need a weapon before we engage the Vek.",

"Switching armaments?", "Have something else I can use?", "Either give me something new, or give that back.",

Upgrade_PowerGeneric Diverting reactor power to either Health or Move (basic Mech stats, not a weapon). "Reactor core installed - all systems green.",

"This Mech's primed and ready to go.", "Power diverted to Mech systems."

Mid- Battle MissionStart Generic mission start "Everyone, cover each other and protect the Grid.",

"Remember - if the Grid falls, the battle is over.", "#squad, form on me.", "You know the drill, #squad - clean and by the numbers.", "All right #squad, let's show them what we're made of."

* Mission_ResetTurn Triggers after a turn reset "Localized breach successful.",

"Everyone okay? Now focus this time, we don't get another chance."

MissionEnd_Dead Generic mission end where enemies are all killed "Clean sweep, let's pack it up.",

"No Vek on sensors. Good job, #squad.", "Clean and by the numbers, #squad. Well done.",

MissionEnd_Retreat Generic mission end when enemies retreat "Don't like letting even one Vek escape... but we did good here today.",

"The Vek are fleeing... but they'll be back.", "We drove them off... I'm worried the survivors will adapt."

MissionFinal_Start Plays at the start of the final mission "This is what we trained for. Everyone, form up on me.",

"First, secure the surface, then we'll need to protect the bomb.", "Watch for attacks from below - this place has Vek we've never seen."

MissionFinal_StartResponse Incoming power pylons "Pylon drop detected... trajectory confirmed.",

"Pylons have been dropped, should hit our location now."

MissionFinal_FallStart Plays at the start of the ground falling in the final mission
MissionFinal_FallResponse Plays once the ground shakes "Don't like these tremors...",

"These tremors can't be anything good..."

MissionFinal_Pylons
MissionFinal_Bomb What's the plan? "Okay, hive size a littttle larger than expected... Hold steady and await orders, #squad!",

"Battlefield intelligence never indicated how large this hive was... #squad, maintain positions while we wait for orders."

MissionFinal_BombResponse Before dropping the bomb
MissionFinal_CaveStart Plays at the start of the final cave section (after MissionFinal_BombResponse) "Confirmed. All right #squad, form a circle around that bomb.",

"The #squad is on it. Everyone, keep that bomb ticking!"

* MissionFinal_BombDestroyed When the bomb is destroyed, another one is dropped and the battle length is extended.
MissionFinal_BombArmed "Renfield Bomb activated... bracing for impact."
PodIncoming Pod is about to fall "Sensors are picking up a Time Pod.",

"Got a Time Pod on descent.", "Time Pod, headed our way."

PodResponse Response to above "Remember - Grid first, then the Vek, then secure the Pod.",

"Objective first, then we protect the Pod till the mission's done."

PodCollected_Self Pod collected (by the pilot talking) "Pod secure. Now focus on our primary objective."
PodDestroyed_Obs Pod destroyed (by anyone, including Vek, except the speaker) "Pod's gone. Focus on our primary objective.",

"Pod's been destroyed. Nothing we can do about it now."

Secret_DeviceSeen_Mountain Secret object was inside a mountain

Only needs 1 line per Pilot

"I got a signal coming from the remains of that mountain."
Secret_DeviceSeen_Ice Secret object was under water after destroying ice

Only needs 1 line per Pilot

"I got a signal coming from underneath the ice."
Secret_DeviceUsed Only needs 1 line per Pilot "When I got close, it emitted a signal... hope it's peaceful."
Secret_Arriving Only needs 1 line per Pilot "Got something unusual coming in on sensors..."
Emerge_Detected Emerges are queued. "I'm reading seismic activity - got Vek burrowing to the surface.",

"Vek are tunneling upwards, rising fast.", "Everyone, try and cover the Vek emergence points!"

Emerge_Success Vek Emerges "More Vek have surfaced - let's give them a proper welcome.",

"Got new Vek on the surface.", "Got more Vek threatening the Grid!",

Emerge_FailedMech Mech blocks Emerging Vek "Let's see you try and surface now, Vek.",

"Not my first rodeo, Vek - you're not bucking me.", "This Vek needs a time out."

Emerge_FailedVek Vek Block Emerging Vek "Vek are blocking others from emerging.",

"Let the Vek tangle with each other for squatter's rights..."

Mech State
Mech_LowHealth Mech has 1 hp. "Need to repair fast. Or a shield.",

"I've taken heavy damage!", "Might not walk away from this fight...", "I'm all right! ...I just don't know for how long."

Mech_Webbed Mech is webbed "Vek's caught me in its web!",

"Webbed! Trying... to... break... free!", "Web's immobilized my Mech!"

Mech_Shielded Mech is shielded "Shield up! Time to do some damage.",

"Shield - good for offense and defense."

Mech_Repaired Mech uses repair. "That'll last for now.",

"I'm not an Auto-Repair Bay, but I make do.", "Have to apologize to the repair crew when I get back for these quick fixes...",

Pilot_Level_Self Pilot levels up (not necessarily max rank) "Save the medals for someone else.",

"Others deserve commendation more than me.", "All those combat tours have paid off..."

Pilot_Level_Obs Pilot is observed to level up "Well done, Officer #main_second.",

"Well deserved, Officer #main_second."

Mech_ShieldDown Mech's shield is removed "Shield down - and the kid gloves are off.",

"Figured the shield would fail eventually...", "I wasn't counting on that shield anyway...", "At least the shield bought me some time..."

Damage Done Damage commentary comes in three flavors:

"SELF" : The Mech did themselves "OBS" : The Mech (or CEO) observed another Mech do it "VEK" : A Vek did it, and a CEO or Mech is commenting on that

Vek_Drown Vek drowns (from anyone / any cause) "Vek's in a watery grave.",

"Water kills the Vek faster than missiles.", "Like that! Drive the other Vek into the water if you can!",

Vek_Fall Vek falls down a hole (from anyone / any cause) "Vek in the hole!",

"I hope that Vek lands hard.", "Give my regards to the bottom, Vek."

Vek_Smoke Vek is put in smoke (from anyone / any cause) "Looks like that Vek's lost its bearings in the smoke.",

"The smoke's staggered that Vek!", "Smoke should distract that Vek for now."

Vek_Frozen Vek is frozen (from any cause except Snow Storm and Freeze Mine) "Vek's frozen. We'll deal with it later.",

"Stopped that Vek cold.", "Vek's trapped in the ice. Watch your fire, don't accidentally free it."

VekKilled_Self "Vek eliminated. Acquiring new target.",

"Vek down. Moving on to the next one.", "Slow, steady, and by the numbers, #squad."

VekKilled_Obs "Good job, #main_second. Keep up the pressure.",

"Good one, #main_second.", "Good job, #main_second, you're doing the #squad proud!"

VekKilled_Vek "Vek are making it easier on us.",

"Vek are doing our work for us.", "The Vek killed the other one. Guess the Vek have switched sides..."

DoubleVekKill_Self "Vek... two of them... eliminated. Guess I still got it.",

"Two Vek down... acquiring new targets.",

DoubleVekKill_Obs "Good job. Keep up the pressure.",

"Good one, #self_second.", "Good job, you're doing the #squad proud!"

DoubleVekKill_Vek "Vek are making it easier on us.",

"Vek are doing our work for us.", "Guess the Vek have switched sides..."

MntDestroyed_Self Note that because a destroyed mountain (and building) can then be moved through, some lines reflect the fact the player can now move into these tiles. "Terrain cleared.",

"At least it gives us more room to maneuver.", "One less obstruction for our weapons."

MntDestroyed_Obs "Terrain cleared.",

"Gunning for a terraforming job with R.S.T., #main_second?", "Gives us more room to maneuver.", "One less obstruction for our weapons."

MntDestroyed_Vek "At least it gives us more room to maneuver.",

"One less obstruction for our weapons."

PowerCritical "Protect the Grid or we're done for!",

"Grid's approaching critical.", "Losing the Grid... that happens, we lose this timeline."

Bldg_Destroyed_Self "Those people... but have to stay focused...",

"I... I take responsibility.", "It's... the cost of beating the Vek."

Bldg_Destroyed_Obs "What the hell was that?",

"#main_second, report! What are you doing?!", "#main_second, you and I are going to have a talk when we get back...",

Bldg_Destroyed_Vek "I'm not letting the Vek hurt anyone else!",

"The Vek want to hurt anyone else, they'll have to go through me!"

Bldg_Resisted Building resists damage, currently anyone can comment but I can change this to _Obs/_Self/_Vek if we think it's worth it. "Are the citizens okay?",

"No casualties - building held!", "Building withstood the attack! Guess #corp engineers know their construction!"

Mission Specific Mission_Train_TrainStopped "Protect the train until the Vek are gone, might be salvageable.",

"Don't let the #corp train take another hit!",

Mission_Train_TrainDestroyed "#corp train's wrecked. Concentrate fire on the Vek.",

"#corp train's destroyed! We lost it.", "Dammit! We needed that train intact!",

* Mission_Block_Reminder Remind player to block emerging Vek "Remember #squad, we need to keep the Vek pinned down.",

"#squad, Cover all Vek emergence points!", "#squad, don't let the Vek surface! Use your Mechs to stop them!",

Archive Inc
Mission_Airstrike_Incoming "Archive jet has started its bombing run... please don't hit us, please don't hit us...",

"#squad, get clear of the bombing area!", "Hope that Archive bomber doesn't veer off course...", "Archive bomber incoming! Get clear!"

Mission_Tanks_Activated Both tanks survived to activation "Got new friendlies on our side!",

"Archive tanks are activated, time to roll out!", "Archive tanks are ready, let's put them to work!"

Mission_Tanks_PartialActivated Only one tank survived to activation "Got a new friendly on our side!",

"That Archive tank should even the odds.", "Archive tank's fully charged - time to roll out!", "Archive tank's ready, let's put it to work!"

* Mission_Dam_Reminder Remind player to destroy the Dam "We need to take the Archive dam out. Commander's orders.",

"CEO Alms asked us to take out the dam. Let's get it done.", "We need to hit that dam. It's the only thing that'll block the Vek advance."

Mission_Dam_Destroyed After the completed animation of the dam drowning things "River's deployed.",

"Not the best irrigation job I've ever seen, but...", "Dam objective complete. Uh... for the record, that wasn't profanity, it's an actual dam."

Mission_Satellite_Destroyed Triggers only when the first satellite is destroyed "First satellite's been destroyed.",

"Satellite's lost. Protect the other one!", "Defend the other satellite!"

Mission_Satellite_Imminent Triggers when the Satellite queues its launch (the turn before it actually launches) -- It can trigger for either satellite, or both, it's randomized. "Just a little longer...",

"It's almost ready to take off...", "Stay clear of the launch pad - that rocket'll fry anything near it on takeoff!"

Mission_Satellite_Launch Triggers when the satellite actually takes off, can trigger for either or both "#corp, we have launch!",

"Archive, rocket's away!",

Mission_Mines_Vek Vek Killed by Mine "We could use a few more mines like that.",

"Mine's done its work!", "Vek don't seem to recognize what a mine is. Their loss, our gain."

RST
Mission_Terraform_Destroyed If the terraformer is destroyed "Better than losing the Grid, but Kern's going to blow a fuse over the terraformer.",

"CEO Kern isn't going to be happy about losing that terraformer..."

Mission_Terraform_Attacks After the player uses the terraformer (not necessarily the first, random chance)

This will obey the same rules as other barks, where something like a pilot death will take priority.

"Stay clear of the terraformer, #squad - we've got our own job to do.",

"Keep the Vek away from the terraformer, #squad, let it do its work.", "Stay clear of the terraformer, #squad, you don't want to get caught in its wake."

Mission_Cataclysm_Falling Triggers when ground is falling during either RST mission with falling ground "Never get used to fighting on this unstable terrain...",

"Watch your fire, #squad - and watch the ground!", "These quakes must be driving the Vek into a frenzy..."

Mission_Lightning_Strike_Vek If lightning hits a Vek "Lightning took the Vek out!",

"Vek got caught in the storm!", "Vek's sparks and embers now.", "Vek's fried!"

Mission_Solar_Destroyed Solar panel destroyed "Farm's been destroyed!",

"We lost the solar farm.", "Not much we could do. The solar farm wasn't built for battlefield conditions..."

* Mission_Force_Reminder Remind player to destroy the mountains "Don't forget - we're here to take down the mountains, CEO Kern's orders.",

"Still got more mountain clean-up work to do, #squad.",

Pinnacle
Mission_Freeze_Mines_Vek Vek Frozen by Mine. This takes priority over all other Freeze conditions. "Cryo-mine froze the Vek!",

"Cryo-mine did its work.", "Cryo-mine got the Vek!",

Mission_Factory_Destroyed Bot Factory destroyed "Factory's been hit!",

"...Factory's gone.", "...I'll report the factory's loss to Zenith personally.", "Going to catch hell for that... or worse, Zenith's cold shoulder."

Mission_Factory_Spawning Bot Factory spawning "Got more robots on the field!",

"Try and take the robots out before they activate!", "More cannon-bots...? Need to end this fight quick.", "Hope Zenith can restore control of those factories when this is all over..."

Mission_Reactivation_Thawed A selection of enemies on the map are freed from ice (might be bots) "Hostiles breaking free of the ice!",

"Didn't think the ice would hold them for long..."

Mission_SnowStorm_FrozenVek Snowstorm freezes Vek "Looks like an early winter for the Vek...",

"That storm should slow the Vek down.", "Steer clear of the storm - what it does to that Vek, it can do to us!"

Mission_SnowStorm_FrozenMech Snowstorm freezes speaking Mech -- This takes priority if Vek are frozen as well "Ice storm's locking my controls!",

"Concentrate on the Vek, I'll free myself from the ice!",

BotKilled_Self Player kills a hostile Bot "We're trying to keep from killing the robots, but...",

"We can't protect the robots and fight the Vek at the same time...", "That robot had to be destroyed. I'll apologize to Zenith personally.", "Would rather have an engineering team capture the robot, but..."

BotKilled_Obs Player is observed to kill a hostile Bot "That robot had to be stopped. I'll apologize to Zenith personally.",

"If you can spare the robots do it, but don't put yourself at risk to do so.", "Watch your fire if you can, but if it's you or a robot, take the shot."

Detritus
Mission_Disposal_Destroyed Player was supposed to defend the Disposal unit and it was destroyed -- Shooter could be anyone "We needed that Detritus unit to clear the Vek hives!",

"Without the disposal unit, Detritus will have to deal with the Vek mountain hives the old-fashioned way..."

Mission_Disposal_Activated Player uses Disposal Unit -- mass damage "...That disposal unit is one reason I don't miss working at Detritus.",

"...Disposal units like that are a reason I volunteered as a pilot.",

Mission_Barrels_Destroyed A.C.I.D. barrel destroyed (as per mission objectives) -- shooter unclear "Vat's destroyed! A.C.I.D.'s released!",

"A.C.I.D.'s eating into the ground... and soon, the Vek hives below."

Mission_Power_Destroyed Power plant is destroyed "Power plant's lost. I'll apologize to Director Singh myself.",

"With that power plant gone, looks like we're on power rationing for the foreseeable future."

Mission_Teleporter_Mech Mech teleports (self) "Remember - red to red, blue to blue.",

"Once you teleport, you'll need a second to adjust."

Mission_Belt_Mech Mech moves on conveyor (self) (does not hit anything, no damage, etc.) "Let's put this Detritus conveyer to work...",

"Always wanted to take a ride on these when I worked here..."