Some Missions have additional units available, and successful completion of those missions often involve protecting those units.
"Active" allied units behave the same as units in the squad ; each turn the player can choose their movement and/or attack.
"Passive" allied units also exist but can't be directly interacted with.
Both the above allow passing-through movement of squad/allied units.
Name
Health
Move
Skills and abilities
Special
Portrait
1
4
A.C.I.D Cannon (Any Class Weapon )
Effect
Shoot a projectile that inflicts A.C.I.D.
Not Powered : Units without power are inactive and cannot move or attack.
1
4
Freeze Cannon (Any Class Weapon )
Effect
Shoot a projectile that freezes targets
1
4
Stock Cannon (NPC )
Effect
Fire a projectile that pushes the target
Not Powered : Units without power are inactive and cannot move or attack.
2
1
Old Earth Artillery (NPC )
Effect
Underpowered compared to modern artillery, but still useful. (2 damage to 2 tiles)
2
0
Terraformer (NPC )
Effect
Eradicate all life in front of the Terraformer. [Convert Grassland to Sand in a 3x2 area]
Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
2
0
Disintegrator (NPC )
Effect
Dissolve all target tiles with A.C.I.D. [5 tiles]
Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
Name
Health
Move
Skills and abilities
Special
1
2
Choo Choo (NPC )
Effect
Move forward 2 spaces, but will be destroyed if blocked.
Smoke Immunity : This unit is unaffected by Smoke. Fire Immunity : This unit is unaffected by Fire. Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
2
0
Smoke Immunity : This unit is unaffected by Smoke. Massive : Massive units can walk in Water (but Water will prevent shooting). Submerged : Weapons do not work when submerged in Water. Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
2
0
Satellite Launch (NPC )
Effect
Launch a satellite into space, destroying surrounding area
Not Powered : Units without power are inactive and cannot move or attack. Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
1
0
Fire Immunity : This unit is unaffected by Fire. Explosive Decay : Explodes on death, dealing 1 damage to adjacent tiles.
2
0
Earth Mover (NPC )
Effect
Turn nearby Chasms into normal Ground.
Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).