Allied Units

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Some Missions have additional units available, and successful completion of those missions often involve protecting those units.

  • "Active" allied units behave the same as units in the squad; each turn the player can choose their movement and/or attack.
  • "Passive" allied units also exist but can't be directly interacted with.

Both the above allow passing-through movement of squad/allied units.

Active Allied Units[edit | edit source]

Name Health Move Skills and abilities Special Portrait
1 4
Acid cannon.png
A.C.I.D Cannon
(Any Class Weapon)
Effect
Shoot a projectile that inflicts A.C.I.D.
Icon not powered.png Not Powered: Units without power are inactive and cannot move or attack. File1095.png
1 4
Freeze cannon.png
Freeze Cannon
(Any Class Weapon)
Effect
Shoot a projectile that freezes targets
Freeze Tank1.png
1 4
Stock cannon.png
Stock Cannon
(NPC)
Effect
Fire a projectile that pushes the target
Icon not powered.png Not Powered: Units without power are inactive and cannot move or attack. Pilot Artificial.png
2 1
Old Earth Artillery.png
Old Earth Artillery
(NPC)
Effect
Underpowered compared to modern artillery, but still useful. (2 damage to 2 tiles)
File1098.png
2 0
Terraformerattack.png
Terraformer
(NPC)
Effect
Eradicate all life in front of the Terraformer. [Convert Grassland to Sand in a 3x2 area]
Icon burden.png Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.). File1104.png
2 0
Disposalattack.png
Disintegrator
(NPC)
Effect
Dissolve all target tiles with A.C.I.D. [5 tiles]
Icon burden.png Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.). File1095.png

Passive Allied Units[edit | edit source]

Name Health Move Skills and abilities Special
1 2
Supplytrain.png
Choo Choo
(NPC)
Effect
Move forward 2 spaces, but will be destroyed if blocked.
Icon smoke immune.png Smoke Immunity: This unit is unaffected by Smoke.
Icon fire immune.png Fire Immunity: This unit is unaffected by Fire.
Icon burden.png Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
2 0 Icon smoke immune.png Smoke Immunity: This unit is unaffected by Smoke.
Icon massive.png Massive: Massive units can walk in Water (but Water will prevent shooting).
Icon submerged.png Submerged: Weapons do not work when submerged in Water.
Icon burden.png Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
2 0
Satelliteattack.png
Satellite Launch
(NPC)
Effect
Launch a satellite into space, destroying surrounding area
Icon not powered.png Not Powered: Units without power are inactive and cannot move or attack.
Icon burden.png Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
1 0 Icon fire immune.png Fire Immunity: This unit is unaffected by Fire.
Icon explosive decay.png Explosive Decay: Explodes on death, dealing 1 damage to adjacent tiles.
2 0
Earth Mover
(NPC)
Effect
Turn nearby Chasms into normal Ground.
Icon burden.png Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).